Gamification strategy and its impact in the English learning vocabulary

 

Authors
Díaz Arévalo, Daniel Ismael
Format
MasterThesis
Status
publishedVersion
Description

This paper intends to explain what gamification is and how the application of a gamified system through language teaching applications can be incorporated into the English class in order to assist in the learning process. This work shows how this new strategy and the language teaching applications can be used in the English learning vocabulary and also highlight the benefits that gamification strategy provides in order to support teachers’ pedagogical practices and provoke teachers’ interest to use these ICT tools.

Publication Year
2022
Language
eng
Topic
GAMIFICATION
STRATEGY
LEARNING
ICT
Repository
Repositorio Universidad Estatal Península de Santa Elena
Get full text
https://repositorio.upse.edu.ec/handle/46000/6833
Rights
openAccess
License
Atribución-NoComercial-SinDerivadas 3.0 Ecuador