Implications of teaching english idioms to L2 learners through digital gamification at a public school
The purpose of this study is to determine the impact of teaching English idioms through the use of digital gamification on students who are learning English as a second language at a public school. Sixty students and eight English teachers from the school participated in this research. The students...
Guardat en:
Autor principal: | |
---|---|
Format: | masterThesis |
Publicat: |
2021
|
Matèries: | |
Accés en línia: | https://repositorio.puce.edu.ec/handle/123456789/20333 |
Etiquetes: |
Afegir etiqueta
Sense etiquetes, Sigues el primer a etiquetar aquest registre!
|