Implications of teaching english idioms to L2 learners through digital gamification at a public school

The purpose of this study is to determine the impact of teaching English idioms through the use of digital gamification on students who are learning English as a second language at a public school. Sixty students and eight English teachers from the school participated in this research. The students...

Cur síos iomlán

Sábháilte in:
Sonraí bibleagrafaíochta
Príomhchruthaitheoir: Portilla Ayala, Oscar Roberto (author)
Formáid: masterThesis
Foilsithe / Cruthaithe: 2021
Ábhair:
Rochtain ar líne:https://repositorio.puce.edu.ec/handle/123456789/20333
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