Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020

One of the most important issues that modern times require is the acquisition of English as a second language. This language is considered the global language because people around the world use it for communication in many different environments. This turns mandatory for English teachers to integra...

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Päätekijä: Andrade Candelario, Génesis Sthephani (author)
Aineistotyyppi: bachelorThesis
Kieli:eng
Julkaistu: 2020
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Linkit:http://repositorio.ulvr.edu.ec/handle/44000/3770
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author Andrade Candelario, Génesis Sthephani
author_facet Andrade Candelario, Génesis Sthephani
author_role author
collection Repositorio Universidad Laica Vicente Rocafuerte
dc.contributor.none.fl_str_mv Mejía Alarcón, Mario
dc.creator.none.fl_str_mv Andrade Candelario, Génesis Sthephani
dc.date.none.fl_str_mv 2020-08-05T23:25:01Z
2020-08-05T23:25:01Z
2020
dc.format.none.fl_str_mv 117 p.
dc.identifier.none.fl_str_mv Andrade Candelario, Génesis Sthephani (2020). Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020. Guayaquil. ULVR. Facultad de Educación Carrera de Inglés. 117 p.
ULVR-BG/DI-TP-198/ANDg
http://repositorio.ulvr.edu.ec/handle/44000/3770
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Guayaquil: ULVR, 2020
dc.rights.none.fl_str_mv http://creativecommons.org/licenses/by-nc-sa/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Laica Vicente Rocafuerte
instname:Universidad Laica Vicente Rocafuerte
instacron:ULVR
dc.subject.none.fl_str_mv Motivation
Basic education
Language education
Student
dc.title.none.fl_str_mv Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description One of the most important issues that modern times require is the acquisition of English as a second language. This language is considered the global language because people around the world use it for communication in many different environments. This turns mandatory for English teachers to integrate new elements into the classroom that motivate students to acquire the appropriate skills to achieve a good level of speaking to communicate at least comprehensibly. A learning approach that helps teachers accomplish this goal is gamification, which is considered also a pedagogical strategy. This strategy is based on games and their technique to teach in a motivated way, engaging students in the learning process in a successful way. The present study is directed to describe the way in which gamification influences the oral production in students of 7th year EGB at Bella Vista School, 2019-2020. It was observed students have some important problems to communicate orally in English, being shy and afraid at the moment of speaking…….
eu_rights_str_mv openAccess
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identifier_str_mv Andrade Candelario, Génesis Sthephani (2020). Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020. Guayaquil. ULVR. Facultad de Educación Carrera de Inglés. 117 p.
ULVR-BG/DI-TP-198/ANDg
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publisher.none.fl_str_mv Guayaquil: ULVR, 2020
reponame_str Repositorio Universidad Laica Vicente Rocafuerte
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Laica Vicente Rocafuerte - Universidad Laica Vicente Rocafuerte
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spelling Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020Andrade Candelario, Génesis SthephaniMotivationBasic educationLanguage educationStudentOne of the most important issues that modern times require is the acquisition of English as a second language. This language is considered the global language because people around the world use it for communication in many different environments. This turns mandatory for English teachers to integrate new elements into the classroom that motivate students to acquire the appropriate skills to achieve a good level of speaking to communicate at least comprehensibly. A learning approach that helps teachers accomplish this goal is gamification, which is considered also a pedagogical strategy. This strategy is based on games and their technique to teach in a motivated way, engaging students in the learning process in a successful way. The present study is directed to describe the way in which gamification influences the oral production in students of 7th year EGB at Bella Vista School, 2019-2020. It was observed students have some important problems to communicate orally in English, being shy and afraid at the moment of speaking…….Guayaquil: ULVR, 2020Mejía Alarcón, Mario2020-08-05T23:25:01Z2020-08-05T23:25:01Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis117 p.Andrade Candelario, Génesis Sthephani (2020). Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020. Guayaquil. ULVR. Facultad de Educación Carrera de Inglés. 117 p.ULVR-BG/DI-TP-198/ANDghttp://repositorio.ulvr.edu.ec/handle/44000/3770enghttp://creativecommons.org/licenses/by-nc-sa/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Laica Vicente Rocafuerteinstname:Universidad Laica Vicente Rocafuerteinstacron:ULVR2024-07-29T19:00:45Zoai:localhost:44000/3770Institucionalhttp://repositorio.ulvr.edu.ec/Universidad privadahttps://www.ulvr.edu.ec/http://repositorio.ulvr.edu.ec/oai.Ecuador...opendoar:02025-08-10T08:13:27.434680Repositorio Universidad Laica Vicente Rocafuerte - Universidad Laica Vicente Rocafuertetrue
spellingShingle Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
Andrade Candelario, Génesis Sthephani
Motivation
Basic education
Language education
Student
status_str publishedVersion
title Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
title_full Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
title_fullStr Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
title_full_unstemmed Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
title_short Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
title_sort Gamification and its influence on the oral production in students of 7th grade EGB at UE Bella Vista, school year 2019-2020
topic Motivation
Basic education
Language education
Student
url http://repositorio.ulvr.edu.ec/handle/44000/3770