Integration of gamification into the andragogical process of the physics area for intensive evening high school students

This research analyzes the low academic performance, lack of motivation, and limited participation of adult and senior citizens with incomplete schooling in the Physics course within the intensive evening high school program. This problem is crucial, as it affects a traditionally excluded group whos...

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מחבר ראשי: Pinos-Maldonado, Diana (author)
מחברים אחרים: Cevallos-Benavides, Diana (author)
פורמט: article
שפה:spa
יצא לאור: 2026
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גישה מקוונת:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556
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author Pinos-Maldonado, Diana
author2 Cevallos-Benavides, Diana
author2_role author
author_facet Pinos-Maldonado, Diana
Cevallos-Benavides, Diana
author_role author
collection Revista Cátedra
dc.creator.none.fl_str_mv Pinos-Maldonado, Diana
Cevallos-Benavides, Diana
dc.date.none.fl_str_mv 2026-01-30
dc.format.none.fl_str_mv application/pdf
application/pdf
text/html
text/html
dc.identifier.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556
10.29166/catedra.v9i1.8556
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
dc.relation.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11628
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11637
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11645
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11653
dc.rights.none.fl_str_mv Derechos de autor 2026 Cátedra
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv Cátedra; Vol. 9 No. 1 (2026): Revista Cátedra; 152-176
Cátedra; Vol. 9 Núm. 1 (2026): Revista Cátedra; 152-176
2631-2875
reponame:Revista Cátedra
instname:Universidad Central del Ecuador
instacron:UCE
dc.subject.none.fl_str_mv Gamificación,
andragogía,
desempeño académico
motivación.
Gamification,
andragogy,
academic performance
motivation
dc.title.none.fl_str_mv Integration of gamification into the andragogical process of the physics area for intensive evening high school students
Integración de la gamificación en el proceso andragógico del área de física para estudiantes nivel bachillerato nocturno intensivo
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description This research analyzes the low academic performance, lack of motivation, and limited participation of adult and senior citizens with incomplete schooling in the Physics course within the intensive evening high school program. This problem is crucial, as it affects a traditionally excluded group whose education is vital for their personal and social development. Classical teaching strategies have proven insufficient to achieve meaningful learning and active participation in this andragogical context. The central proposal consists of incorporating gamification into the teaching process, based on the characteristics of adult learning. To make the teaching of complex concepts, such as density, dynamic game elements and specific digital platforms (Websim and Spatial) were used. The methodology employed is a mixed-methods approach, based on the Sequential Exploratory Design (DEXPLOS) model, integrating qualitative analysis (interviews and observation sheets) and quantitative analysis (satisfaction surveys). The study was conducted with students and educators in the intensive evening program in the city of Azogues, Ecuador. Among the main results, a significant improvement was observed in motivation, conceptual understanding, active participation in the classroom, collaborative work, and the development of critical thinking. Contextualized and accessible gamification proved capable of transforming the teaching and learning process, fostering meaningful and resilient knowledge. This proposal represents an inclusive and replicable alternative for optimizing the teaching of Physics in vulnerable contexts.
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publishDate 2026
publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
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spelling Integration of gamification into the andragogical process of the physics area for intensive evening high school studentsIntegración de la gamificación en el proceso andragógico del área de física para estudiantes nivel bachillerato nocturno intensivoPinos-Maldonado, DianaCevallos-Benavides, DianaGamificación,andragogía,desempeño académicomotivación.Gamification,andragogy,academic performancemotivationThis research analyzes the low academic performance, lack of motivation, and limited participation of adult and senior citizens with incomplete schooling in the Physics course within the intensive evening high school program. This problem is crucial, as it affects a traditionally excluded group whose education is vital for their personal and social development. Classical teaching strategies have proven insufficient to achieve meaningful learning and active participation in this andragogical context. The central proposal consists of incorporating gamification into the teaching process, based on the characteristics of adult learning. To make the teaching of complex concepts, such as density, dynamic game elements and specific digital platforms (Websim and Spatial) were used. The methodology employed is a mixed-methods approach, based on the Sequential Exploratory Design (DEXPLOS) model, integrating qualitative analysis (interviews and observation sheets) and quantitative analysis (satisfaction surveys). The study was conducted with students and educators in the intensive evening program in the city of Azogues, Ecuador. Among the main results, a significant improvement was observed in motivation, conceptual understanding, active participation in the classroom, collaborative work, and the development of critical thinking. Contextualized and accessible gamification proved capable of transforming the teaching and learning process, fostering meaningful and resilient knowledge. This proposal represents an inclusive and replicable alternative for optimizing the teaching of Physics in vulnerable contexts.La presente investigación analiza el bajo rendimiento escolar, la escasa motivación y la limitada participación de estudiantes adultos y adultos mayores con escolaridad inconclusa en la asignatura de Física, dentro del bachillerato intensivo nocturno. Esta problemática es crucial, pues afecta a un grupo tradicionalmente excluido, cuya formación educativa es vital para su desarrollo personal y social. Las estrategias didácticas clásicas han demostrado ser insuficientes para lograr un aprendizaje significativo y una participación activa en este contexto andragógico. La propuesta central consiste en incorporar la gamificación en el proceso de enseñanza, tomando como base las características del aprendizaje adulto. Para dinamizar la enseñanza de conceptos complejos, como la densidad, se utilizaron elementos de juego y plataformas digitales específicas (Websim y Spatial). La metodología empleada es de enfoque mixto, bajo el modelo Diseño Exploratorio Secuencial (DEXPLOS), integrando análisis cualitativo (entrevistas y fichas de observación) y cuantitativo (encuestas de satisfacción). La aplicación se realizó con estudiantes y educadores de la sección nocturna intensiva en la ciudad de Azogues-Ecuador. Entre los principales resultados, se evidenció una mejora significativa en la motivación, la comprensión conceptual, la participación activa en el aula, el trabajo colaborativo y el desarrollo del pensamiento crítico. La gamificación contextualizada y accesible demostró ser capaz de transformar el proceso de enseñanza-aprendizaje, fomentando un conocimiento significativo y resiliente. Esta propuesta representa una alternativa inclusiva y replicable para optimizar la enseñanza de la Física en contextos de vulnerabilidad.Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador2026-01-30info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdftext/htmltext/htmlhttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/855610.29166/catedra.v9i1.8556Cátedra; Vol. 9 No. 1 (2026): Revista Cátedra; 152-176Cátedra; Vol. 9 Núm. 1 (2026): Revista Cátedra; 152-1762631-2875reponame:Revista Cátedrainstname:Universidad Central del Ecuadorinstacron:UCEspahttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11628https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11637https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11645https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556/11653Derechos de autor 2026 Cátedrainfo:eu-repo/semantics/openAccess2026-01-30T20:55:10Zoai:revistadigital.uce.edu.ec:article/8556Portal de revistashttps://revistadigital.uce.edu.ec/Universidad públicahttps://uce.edu.ec/**Ecuador*2631-28752631-2875opendoar:02026-01-30T20:55:10Revista Cátedra - Universidad Central del Ecuadorfalse
spellingShingle Integration of gamification into the andragogical process of the physics area for intensive evening high school students
Pinos-Maldonado, Diana
Gamificación,
andragogía,
desempeño académico
motivación.
Gamification,
andragogy,
academic performance
motivation
status_str publishedVersion
title Integration of gamification into the andragogical process of the physics area for intensive evening high school students
title_full Integration of gamification into the andragogical process of the physics area for intensive evening high school students
title_fullStr Integration of gamification into the andragogical process of the physics area for intensive evening high school students
title_full_unstemmed Integration of gamification into the andragogical process of the physics area for intensive evening high school students
title_short Integration of gamification into the andragogical process of the physics area for intensive evening high school students
title_sort Integration of gamification into the andragogical process of the physics area for intensive evening high school students
topic Gamificación,
andragogía,
desempeño académico
motivación.
Gamification,
andragogy,
academic performance
motivation
url https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/8556