Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19

This research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performa...

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Autore principale: Páez-Quinde, Cristina (author)
Altri autori: Infante-Paredes, Ruth (author), Chimbo-Cáceres, Mayorie (author), Barragán-Mejía, Estefanía (author)
Natura: article
Lingua:spa
Pubblicazione: 2022
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Accesso online:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391
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author Páez-Quinde, Cristina
author2 Infante-Paredes, Ruth
Chimbo-Cáceres, Mayorie
Barragán-Mejía, Estefanía
author2_role author
author
author
author_facet Páez-Quinde, Cristina
Infante-Paredes, Ruth
Chimbo-Cáceres, Mayorie
Barragán-Mejía, Estefanía
author_role author
collection Revista Cátedra
dc.creator.none.fl_str_mv Páez-Quinde, Cristina
Infante-Paredes, Ruth
Chimbo-Cáceres, Mayorie
Barragán-Mejía, Estefanía
dc.date.none.fl_str_mv 2022-01-31
dc.format.none.fl_str_mv application/pdf
application/pdf
application/zip
application/zip
dc.identifier.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391
10.29166/catedra.v5i1.3391
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
dc.relation.none.fl_str_mv https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4368
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4369
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4370
https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4371
dc.rights.none.fl_str_mv Derechos de autor 2022 Cátedra
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv Cátedra; Vol. 5 No. 1 (2022): Revista Cátedra; 32-46
Cátedra; Vol. 5 Núm. 1 (2022): Revista Cátedra; 32-46
2631-2875
reponame:Revista Cátedra
instname:Universidad Central del Ecuador
instacron:UCE
dc.subject.none.fl_str_mv educación
educación virtual
gamificación
rendimiento académico
TIC
education
e-learning
gamification
academic performance
ICT
virtual education
dc.title.none.fl_str_mv Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
Educaplay: una herramienta de gamificación para el rendimiento académico en la educación virtual durante la pandemia covid-19
dc.type.none.fl_str_mv info:eu-repo/semantics/article
info:eu-repo/semantics/publishedVersion
description This research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performance, taking into consideration the change of model and application of new methodologies within virtual classes. The methodology applied is of an experimental-exploratory type, through a quali-quantitative approach that was collected by applying a survey identified as pretest which was validated by Cronbach's Alpha statistic with a value of 0.842 and subsequently the application of the Technology Acceptance Model (TAM) as posttest; the activities were developed using the SAPIE methodology; the study population was 70 elementary basic education students to whom the experiment was applied based on gamification resource using the web tool Educaplay. The results of the research allowed to know if the students improved their academic performance with the use of gamification resources that motivate their active participation, collaborative work, and that the teacher is the one who generates his own resources, based on the needs of the students.
eu_rights_str_mv openAccess
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id REVCATEDRA_b60e474d3ceb51c007e7f3aa7178db29
identifier_str_mv 10.29166/catedra.v5i1.3391
instacron_str UCE
institution UCE
instname_str Universidad Central del Ecuador
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network_acronym_str REVCATEDRA
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oai_identifier_str oai:revistadigital.uce.edu.ec:article/3391
publishDate 2022
publisher.none.fl_str_mv Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador
reponame_str Revista Cátedra
repository.mail.fl_str_mv *
repository.name.fl_str_mv Revista Cátedra - Universidad Central del Ecuador
repository_id_str 0
rights_invalid_str_mv Derechos de autor 2022 Cátedra
spelling Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19Educaplay: una herramienta de gamificación para el rendimiento académico en la educación virtual durante la pandemia covid-19Páez-Quinde, CristinaInfante-Paredes, RuthChimbo-Cáceres, Mayorie Barragán-Mejía, Estefanía educacióneducación virtualgamificaciónrendimiento académicoTICeducatione-learninggamificationacademic performanceICTvirtual educationThis research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performance, taking into consideration the change of model and application of new methodologies within virtual classes. The methodology applied is of an experimental-exploratory type, through a quali-quantitative approach that was collected by applying a survey identified as pretest which was validated by Cronbach's Alpha statistic with a value of 0.842 and subsequently the application of the Technology Acceptance Model (TAM) as posttest; the activities were developed using the SAPIE methodology; the study population was 70 elementary basic education students to whom the experiment was applied based on gamification resource using the web tool Educaplay. The results of the research allowed to know if the students improved their academic performance with the use of gamification resources that motivate their active participation, collaborative work, and that the teacher is the one who generates his own resources, based on the needs of the students.Esta investigación se fundamenta en el uso de la herramienta de gamificación Educaplay y su aporte en el rendimiento académico de los estudiantes de Educación Básica. El objetivo fue analizar la utilización de Educaplay como un recurso didáctico dentro de la educación virtual y cómo este proceso mejora el rendimiento de los estudiantes, tomando en consideración el cambio de modelo y aplicación de nuevas metodologías dentro de clases virtuales. La metodología aplicada es de tipo experimental-exploratoria, mediante un enfoque cuali-cuantitativo que se recabó aplicando una encuesta identificada como pretest la cual fue validada  mediante el estadístico Alfa de Cronbach con un valor de 0.842 y posteriormente la aplicación del Modelos de Aceptación de la Tecnología (TAM) como postest; las actividades fueron desarrolladas mediante la metodología SAPIE; la población de estudio fueron 70 estudiantes de educación básica elemental a quienes se aplicó el experimento basado en  recurso de gamificación utilizando la herramienta web Educaplay. Los resultados de la investigación permitieron conocer si los estudiantes mejoraron su rendimiento académico con el uso de recursos de gamificación que motivan su participación activa, el trabajo colaborativo, y que el docente es quien genera sus propios recursos, basados en las necesidades de los estudiantes.Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador2022-01-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/zipapplication/ziphttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/339110.29166/catedra.v5i1.3391Cátedra; Vol. 5 No. 1 (2022): Revista Cátedra; 32-46Cátedra; Vol. 5 Núm. 1 (2022): Revista Cátedra; 32-462631-2875reponame:Revista Cátedrainstname:Universidad Central del Ecuadorinstacron:UCEspahttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4368https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4369https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4370https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4371Derechos de autor 2022 Cátedrainfo:eu-repo/semantics/openAccess2024-01-29T18:02:37Zoai:revistadigital.uce.edu.ec:article/3391Portal de revistashttps://revistadigital.uce.edu.ec/Universidad públicahttps://uce.edu.ec/**Ecuador*2631-28752631-2875opendoar:02024-01-29T18:02:37Revista Cátedra - Universidad Central del Ecuadorfalse
spellingShingle Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
Páez-Quinde, Cristina
educación
educación virtual
gamificación
rendimiento académico
TIC
education
e-learning
gamification
academic performance
ICT
virtual education
status_str publishedVersion
title Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
title_full Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
title_fullStr Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
title_full_unstemmed Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
title_short Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
title_sort Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
topic educación
educación virtual
gamificación
rendimiento académico
TIC
education
e-learning
gamification
academic performance
ICT
virtual education
url https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391