Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
This research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performa...
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2022
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在线阅读: | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391 |
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author | Páez-Quinde, Cristina |
author2 | Infante-Paredes, Ruth Chimbo-Cáceres, Mayorie Barragán-Mejía, Estefanía |
author2_role | author author author |
author_facet | Páez-Quinde, Cristina Infante-Paredes, Ruth Chimbo-Cáceres, Mayorie Barragán-Mejía, Estefanía |
author_role | author |
collection | Revista Cátedra |
dc.creator.none.fl_str_mv | Páez-Quinde, Cristina Infante-Paredes, Ruth Chimbo-Cáceres, Mayorie Barragán-Mejía, Estefanía |
dc.date.none.fl_str_mv | 2022-01-31 |
dc.format.none.fl_str_mv | application/pdf application/pdf application/zip application/zip |
dc.identifier.none.fl_str_mv | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391 10.29166/catedra.v5i1.3391 |
dc.language.none.fl_str_mv | spa |
dc.publisher.none.fl_str_mv | Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador |
dc.relation.none.fl_str_mv | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4368 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4369 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4370 https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4371 |
dc.rights.none.fl_str_mv | Derechos de autor 2022 Cátedra info:eu-repo/semantics/openAccess |
dc.source.none.fl_str_mv | Cátedra; Vol. 5 No. 1 (2022): Revista Cátedra; 32-46 Cátedra; Vol. 5 Núm. 1 (2022): Revista Cátedra; 32-46 2631-2875 reponame:Revista Cátedra instname:Universidad Central del Ecuador instacron:UCE |
dc.subject.none.fl_str_mv | educación educación virtual gamificación rendimiento académico TIC education e-learning gamification academic performance ICT virtual education |
dc.title.none.fl_str_mv | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 Educaplay: una herramienta de gamificación para el rendimiento académico en la educación virtual durante la pandemia covid-19 |
dc.type.none.fl_str_mv | info:eu-repo/semantics/article info:eu-repo/semantics/publishedVersion |
description | This research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performance, taking into consideration the change of model and application of new methodologies within virtual classes. The methodology applied is of an experimental-exploratory type, through a quali-quantitative approach that was collected by applying a survey identified as pretest which was validated by Cronbach's Alpha statistic with a value of 0.842 and subsequently the application of the Technology Acceptance Model (TAM) as posttest; the activities were developed using the SAPIE methodology; the study population was 70 elementary basic education students to whom the experiment was applied based on gamification resource using the web tool Educaplay. The results of the research allowed to know if the students improved their academic performance with the use of gamification resources that motivate their active participation, collaborative work, and that the teacher is the one who generates his own resources, based on the needs of the students. |
eu_rights_str_mv | openAccess |
format | article |
id | REVCATEDRA_b60e474d3ceb51c007e7f3aa7178db29 |
identifier_str_mv | 10.29166/catedra.v5i1.3391 |
instacron_str | UCE |
institution | UCE |
instname_str | Universidad Central del Ecuador |
language | spa |
network_acronym_str | REVCATEDRA |
network_name_str | Revista Cátedra |
oai_identifier_str | oai:revistadigital.uce.edu.ec:article/3391 |
publishDate | 2022 |
publisher.none.fl_str_mv | Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador |
reponame_str | Revista Cátedra |
repository.mail.fl_str_mv | * |
repository.name.fl_str_mv | Revista Cátedra - Universidad Central del Ecuador |
repository_id_str | 0 |
rights_invalid_str_mv | Derechos de autor 2022 Cátedra |
spelling | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19Educaplay: una herramienta de gamificación para el rendimiento académico en la educación virtual durante la pandemia covid-19Páez-Quinde, CristinaInfante-Paredes, RuthChimbo-Cáceres, Mayorie Barragán-Mejía, Estefanía educacióneducación virtualgamificaciónrendimiento académicoTICeducatione-learninggamificationacademic performanceICTvirtual educationThis research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performance, taking into consideration the change of model and application of new methodologies within virtual classes. The methodology applied is of an experimental-exploratory type, through a quali-quantitative approach that was collected by applying a survey identified as pretest which was validated by Cronbach's Alpha statistic with a value of 0.842 and subsequently the application of the Technology Acceptance Model (TAM) as posttest; the activities were developed using the SAPIE methodology; the study population was 70 elementary basic education students to whom the experiment was applied based on gamification resource using the web tool Educaplay. The results of the research allowed to know if the students improved their academic performance with the use of gamification resources that motivate their active participation, collaborative work, and that the teacher is the one who generates his own resources, based on the needs of the students.Esta investigación se fundamenta en el uso de la herramienta de gamificación Educaplay y su aporte en el rendimiento académico de los estudiantes de Educación Básica. El objetivo fue analizar la utilización de Educaplay como un recurso didáctico dentro de la educación virtual y cómo este proceso mejora el rendimiento de los estudiantes, tomando en consideración el cambio de modelo y aplicación de nuevas metodologías dentro de clases virtuales. La metodología aplicada es de tipo experimental-exploratoria, mediante un enfoque cuali-cuantitativo que se recabó aplicando una encuesta identificada como pretest la cual fue validada mediante el estadístico Alfa de Cronbach con un valor de 0.842 y posteriormente la aplicación del Modelos de Aceptación de la Tecnología (TAM) como postest; las actividades fueron desarrolladas mediante la metodología SAPIE; la población de estudio fueron 70 estudiantes de educación básica elemental a quienes se aplicó el experimento basado en recurso de gamificación utilizando la herramienta web Educaplay. Los resultados de la investigación permitieron conocer si los estudiantes mejoraron su rendimiento académico con el uso de recursos de gamificación que motivan su participación activa, el trabajo colaborativo, y que el docente es quien genera sus propios recursos, basados en las necesidades de los estudiantes.Cátedra, de la Facultad de Filosofía, Letras y Ciencias de la Educación de la Universidad Central del Ecuador2022-01-31info:eu-repo/semantics/articleinfo:eu-repo/semantics/publishedVersionapplication/pdfapplication/pdfapplication/zipapplication/ziphttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/339110.29166/catedra.v5i1.3391Cátedra; Vol. 5 No. 1 (2022): Revista Cátedra; 32-46Cátedra; Vol. 5 Núm. 1 (2022): Revista Cátedra; 32-462631-2875reponame:Revista Cátedrainstname:Universidad Central del Ecuadorinstacron:UCEspahttps://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4368https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4369https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4370https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391/4371Derechos de autor 2022 Cátedrainfo:eu-repo/semantics/openAccess2024-01-29T18:02:37Zoai:revistadigital.uce.edu.ec:article/3391Portal de revistashttps://revistadigital.uce.edu.ec/Universidad públicahttps://uce.edu.ec/**Ecuador*2631-28752631-2875opendoar:02024-01-29T18:02:37Revista Cátedra - Universidad Central del Ecuadorfalse |
spellingShingle | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 Páez-Quinde, Cristina educación educación virtual gamificación rendimiento académico TIC education e-learning gamification academic performance ICT virtual education |
status_str | publishedVersion |
title | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
title_full | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
title_fullStr | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
title_full_unstemmed | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
title_short | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
title_sort | Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19 |
topic | educación educación virtual gamificación rendimiento académico TIC education e-learning gamification academic performance ICT virtual education |
url | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391 |