Educaplay: a gamification tool for academic performance in virtual education during the pandemic covid-19
This research is based on the use of the gamification tool Educaplay and its contribution to the academic performance of elementary school students. The objective was to analyze the use of Educaplay as a didactic resource within virtual education and how this process improves students' performa...
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Eará dahkkit: | , , |
Materiálatiipa: | article |
Giella: | spa |
Almmustuhtton: |
2022
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Fáttát: | |
Liŋkkat: | https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/3391 |
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