E-book: a gamified didactic resource for learning Natural Sciences

This research responds to the need to improve teaching and learning processes through the use of Information and Communication Technologies (ICT), as a reality of the low use of technological tools by teachers in the classrooms, with this background, the application of the e-book as a gamified didac...

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Autor principal: Benavides-Velasco, Rossana (author)
Format: article
Idioma:spa
Publicat: 2023
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Accés en línia:https://revistadigital.uce.edu.ec/index.php/CATEDRA/article/view/4481
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Sumari:This research responds to the need to improve teaching and learning processes through the use of Information and Communication Technologies (ICT), as a reality of the low use of technological tools by teachers in the classrooms, with this background, the application of the e-book as a gamified didactic resource in the ninth years of the Instituto Nacional Mejía was proposed. The methodology is quasi-experimental, consisting of two groups: 135 students in the experimental group (GE) and 115 in the control group (GC). A pretest and posttest were used with a questionnaire validated through expert judgment; Cronbach's alpha was 0.80, which proves the reliability of the questionnaire. The data of the activities developed were processed through the T test, allowing to reject the null hypothesis by having a p (value) less than 0.05 in the arithmetic means of the pretest and posttest, graphic organizers and workshops, the final decision was to reject the null hypothesis and accept the alternative hypothesis, which mentions the gamified didactic resource e-book that allows improving the teaching and learning processes, and achieving a higher academic performance in Natural Sciences in the experimental groups. The results were relevant as they significantly improved the interest and motivation of the students to learn, directly influencing their academic performance, which was demonstrated in the averages obtained: the GE reached an increase of up to 4 points as opposed to the GC, which decreased one point when performing the activities in a traditional way.