Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013

This research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The charac...

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Váldodahkki: Proaño Montúfar, Johanna Estefanía (author)
Materiálatiipa: bachelorThesis
Giella:spa
Almmustuhtton: 2015
Fáttát:
Liŋkkat:http://dspace.udla.edu.ec/handle/33000/4415
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author Proaño Montúfar, Johanna Estefanía
author_facet Proaño Montúfar, Johanna Estefanía
author_role author
collection Repositorio Universidad de las Américas
dc.contributor.none.fl_str_mv Bayés Gil, Marc
dc.creator.none.fl_str_mv Proaño Montúfar, Johanna Estefanía
dc.date.none.fl_str_mv 2015
2016-01-11T15:23:18Z
2016-01-11T15:23:18Z
dc.format.none.fl_str_mv 154 p.
application/pdf
dc.identifier.none.fl_str_mv Proaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito.
UDLA-EC-TPE-2015-09
http://dspace.udla.edu.ec/handle/33000/4415
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Quito: Universidad de las Américas, 2015
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad de las Américas
instname:Universidad de las Américas
instacron:UDLA
dc.subject.none.fl_str_mv COMUNICACIÓN SOCIAL
GRUPOS SOCIALES
JUEGO WORLD OF CRAFT
JUEGO LEAGUE OF LEGEND
JUEGOS ELECTRÓNICOS
dc.title.none.fl_str_mv Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description This research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The characteristics of the culture of the members of the gamers communities to recognize their behavior within their social environment is also analyzed. Similarly, the causes and social consequences of belonging to a community are determined gamer. And were analyzed communication products that have emerged since the gamer communities in Quito. It took into account a cualicuatitative methodology involving gamers, family, friends and experts in different fields such as communication, sociology, psychology and education to establish a deeper structure of the subject. During the investigation, it became clear that culture and the gaming community does not have enough spaces for communication, as well as the emergence of Communications Technology and Information (TICs) to open in the world of internet. It was evident that the gamer are part of a culture that has been neglected by different sectors, but with the advancement of technology, are coming to light. Thus, this work explores the practices of the two communities and Ecuadorian gamer itself.
eu_rights_str_mv openAccess
format bachelorThesis
id UDLA_4710ef9310e9e5b3cec44a70bdcb72de
identifier_str_mv Proaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito.
UDLA-EC-TPE-2015-09
instacron_str UDLA
institution UDLA
instname_str Universidad de las Américas
language spa
network_acronym_str UDLA
network_name_str Repositorio Universidad de las Américas
oai_identifier_str oai:dspace.udla.edu.ec:33000/4415
publishDate 2015
publisher.none.fl_str_mv Quito: Universidad de las Américas, 2015
reponame_str Repositorio Universidad de las Américas
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad de las Américas - Universidad de las Américas
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spelling Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013Proaño Montúfar, Johanna EstefaníaCOMUNICACIÓN SOCIALGRUPOS SOCIALESJUEGO WORLD OF CRAFTJUEGO LEAGUE OF LEGENDJUEGOS ELECTRÓNICOSThis research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The characteristics of the culture of the members of the gamers communities to recognize their behavior within their social environment is also analyzed. Similarly, the causes and social consequences of belonging to a community are determined gamer. And were analyzed communication products that have emerged since the gamer communities in Quito. It took into account a cualicuatitative methodology involving gamers, family, friends and experts in different fields such as communication, sociology, psychology and education to establish a deeper structure of the subject. During the investigation, it became clear that culture and the gaming community does not have enough spaces for communication, as well as the emergence of Communications Technology and Information (TICs) to open in the world of internet. It was evident that the gamer are part of a culture that has been neglected by different sectors, but with the advancement of technology, are coming to light. Thus, this work explores the practices of the two communities and Ecuadorian gamer itself.Esta investigación está centrada en el análisis de las prácticas sociales que mantienen en las comunidades gamer World of Warcraft “WoW” y League of Legends “LoL”, en la ciudad de Quito...Quito: Universidad de las Américas, 2015Bayés Gil, Marc2016-01-11T15:23:18Z2016-01-11T15:23:18Z2015info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis154 p.application/pdfProaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito.UDLA-EC-TPE-2015-09http://dspace.udla.edu.ec/handle/33000/4415spainfo:eu-repo/semantics/openAccessreponame:Repositorio Universidad de las Américasinstname:Universidad de las Américasinstacron:UDLA2021-04-15T16:17:49Zoai:dspace.udla.edu.ec:33000/4415Institucionalhttps://dspace.udla.edu.ec/Universidad privadahttps://www.udla.edu.ec/https://dspace.udla.edu.ec/aoi.Ecuador...opendoar:28452026-04-25T19:26:52.966251Repositorio Universidad de las Américas - Universidad de las Américastrue
spellingShingle Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
Proaño Montúfar, Johanna Estefanía
COMUNICACIÓN SOCIAL
GRUPOS SOCIALES
JUEGO WORLD OF CRAFT
JUEGO LEAGUE OF LEGEND
JUEGOS ELECTRÓNICOS
status_str publishedVersion
title Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
title_full Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
title_fullStr Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
title_full_unstemmed Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
title_short Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
title_sort Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
topic COMUNICACIÓN SOCIAL
GRUPOS SOCIALES
JUEGO WORLD OF CRAFT
JUEGO LEAGUE OF LEGEND
JUEGOS ELECTRÓNICOS
url http://dspace.udla.edu.ec/handle/33000/4415