Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013
This research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The charac...
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Materiálatiipa: | bachelorThesis |
| Giella: | spa |
| Almmustuhtton: |
2015
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| Fáttát: | |
| Liŋkkat: | http://dspace.udla.edu.ec/handle/33000/4415 |
| Fáddágilkorat: |
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| _version_ | 1863475263324553216 |
|---|---|
| author | Proaño Montúfar, Johanna Estefanía |
| author_facet | Proaño Montúfar, Johanna Estefanía |
| author_role | author |
| collection | Repositorio Universidad de las Américas |
| dc.contributor.none.fl_str_mv | Bayés Gil, Marc |
| dc.creator.none.fl_str_mv | Proaño Montúfar, Johanna Estefanía |
| dc.date.none.fl_str_mv | 2015 2016-01-11T15:23:18Z 2016-01-11T15:23:18Z |
| dc.format.none.fl_str_mv | 154 p. application/pdf |
| dc.identifier.none.fl_str_mv | Proaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito. UDLA-EC-TPE-2015-09 http://dspace.udla.edu.ec/handle/33000/4415 |
| dc.language.none.fl_str_mv | spa |
| dc.publisher.none.fl_str_mv | Quito: Universidad de las Américas, 2015 |
| dc.rights.none.fl_str_mv | info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:Repositorio Universidad de las Américas instname:Universidad de las Américas instacron:UDLA |
| dc.subject.none.fl_str_mv | COMUNICACIÓN SOCIAL GRUPOS SOCIALES JUEGO WORLD OF CRAFT JUEGO LEAGUE OF LEGEND JUEGOS ELECTRÓNICOS |
| dc.title.none.fl_str_mv | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/bachelorThesis |
| description | This research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The characteristics of the culture of the members of the gamers communities to recognize their behavior within their social environment is also analyzed. Similarly, the causes and social consequences of belonging to a community are determined gamer. And were analyzed communication products that have emerged since the gamer communities in Quito. It took into account a cualicuatitative methodology involving gamers, family, friends and experts in different fields such as communication, sociology, psychology and education to establish a deeper structure of the subject. During the investigation, it became clear that culture and the gaming community does not have enough spaces for communication, as well as the emergence of Communications Technology and Information (TICs) to open in the world of internet. It was evident that the gamer are part of a culture that has been neglected by different sectors, but with the advancement of technology, are coming to light. Thus, this work explores the practices of the two communities and Ecuadorian gamer itself. |
| eu_rights_str_mv | openAccess |
| format | bachelorThesis |
| id | UDLA_4710ef9310e9e5b3cec44a70bdcb72de |
| identifier_str_mv | Proaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito. UDLA-EC-TPE-2015-09 |
| instacron_str | UDLA |
| institution | UDLA |
| instname_str | Universidad de las Américas |
| language | spa |
| network_acronym_str | UDLA |
| network_name_str | Repositorio Universidad de las Américas |
| oai_identifier_str | oai:dspace.udla.edu.ec:33000/4415 |
| publishDate | 2015 |
| publisher.none.fl_str_mv | Quito: Universidad de las Américas, 2015 |
| reponame_str | Repositorio Universidad de las Américas |
| repository.mail.fl_str_mv | . |
| repository.name.fl_str_mv | Repositorio Universidad de las Américas - Universidad de las Américas |
| repository_id_str | 2845 |
| spelling | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013Proaño Montúfar, Johanna EstefaníaCOMUNICACIÓN SOCIALGRUPOS SOCIALESJUEGO WORLD OF CRAFTJUEGO LEAGUE OF LEGENDJUEGOS ELECTRÓNICOSThis research focuses on the analysis of social practices that keep the gamer communities World of Warcraft (WoW) and League of Legends (LoL), in the city of Quito. In this work the particularities of the gamer world were established to determine the interrelationships that are generated. The characteristics of the culture of the members of the gamers communities to recognize their behavior within their social environment is also analyzed. Similarly, the causes and social consequences of belonging to a community are determined gamer. And were analyzed communication products that have emerged since the gamer communities in Quito. It took into account a cualicuatitative methodology involving gamers, family, friends and experts in different fields such as communication, sociology, psychology and education to establish a deeper structure of the subject. During the investigation, it became clear that culture and the gaming community does not have enough spaces for communication, as well as the emergence of Communications Technology and Information (TICs) to open in the world of internet. It was evident that the gamer are part of a culture that has been neglected by different sectors, but with the advancement of technology, are coming to light. Thus, this work explores the practices of the two communities and Ecuadorian gamer itself.Esta investigación está centrada en el análisis de las prácticas sociales que mantienen en las comunidades gamer World of Warcraft “WoW” y League of Legends “LoL”, en la ciudad de Quito...Quito: Universidad de las Américas, 2015Bayés Gil, Marc2016-01-11T15:23:18Z2016-01-11T15:23:18Z2015info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis154 p.application/pdfProaño Montúfar, J. E. (2015). Prácticas sociales de los grupos quiteños de Gamers world of warcraft y League of legends al interior de sus comunidades en el periodo 2012-2013 (Tesis de pregrado). Universidad de las Américas, Quito.UDLA-EC-TPE-2015-09http://dspace.udla.edu.ec/handle/33000/4415spainfo:eu-repo/semantics/openAccessreponame:Repositorio Universidad de las Américasinstname:Universidad de las Américasinstacron:UDLA2021-04-15T16:17:49Zoai:dspace.udla.edu.ec:33000/4415Institucionalhttps://dspace.udla.edu.ec/Universidad privadahttps://www.udla.edu.ec/https://dspace.udla.edu.ec/aoi.Ecuador...opendoar:28452026-04-25T19:26:52.966251Repositorio Universidad de las Américas - Universidad de las Américastrue |
| spellingShingle | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 Proaño Montúfar, Johanna Estefanía COMUNICACIÓN SOCIAL GRUPOS SOCIALES JUEGO WORLD OF CRAFT JUEGO LEAGUE OF LEGEND JUEGOS ELECTRÓNICOS |
| status_str | publishedVersion |
| title | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| title_full | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| title_fullStr | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| title_full_unstemmed | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| title_short | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| title_sort | Prácticas sociales de los grupos quiteños de Gamers World of Warcraft y League of Legends al interior de sus comunidades en el periodo 2012-2013 |
| topic | COMUNICACIÓN SOCIAL GRUPOS SOCIALES JUEGO WORLD OF CRAFT JUEGO LEAGUE OF LEGEND JUEGOS ELECTRÓNICOS |
| url | http://dspace.udla.edu.ec/handle/33000/4415 |