Gamificación dentro del proceso de enseñanza - aprendizaje como estrategia en el programa "Aprendemos Juntos en Casa" impartido por el Ministerio de Educación en niños y niñas del nivel de educación inicial de 4 a 5 años de la Unidad Educativa José María Román Freile de la ciudad de Riobamba provincia de Chimborazo año lectivo 2020- 2021

This research focuses on applying gamification in the teaching-learning process as a reinforcement in “we learn together at home” program, in boys and girls of initial education level. Therefore, three objectives were set, such as identifying the main advantages of Gamification and its pedagogical a...

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Bibliografiske detaljer
Hovedforfatter: Aguilar Gaibor, Diana Tamara (author)
Andre forfattere: Vega Peña, Jessica Janeth (author)
Format: bachelorThesis
Sprog:spa
Udgivet: 2020
Fag:
Online adgang:http://dspace.ueb.edu.ec/handle/123456789/3752
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Summary:This research focuses on applying gamification in the teaching-learning process as a reinforcement in “we learn together at home” program, in boys and girls of initial education level. Therefore, three objectives were set, such as identifying the main advantages of Gamification and its pedagogical application in the teaching-learning process. Analyze alternative solutions for gamification application in classes for children of initial level. Prepare a guide for the gamification application through playful strategies using in virtual platforms that improve the children’s performance at the initial education level. In the methodology was used the quasi-experimental research because different tests will be carried out for the application of gamification in children of the initial level, and as data collection methods we apply direct facts observation and interview. As a result, it was possible to identify that the main purpose of applying gamification is allow students to increase Self-esteem, Motivation, Concentration, Comprehension and Desire to learn and the best software to reinforce children´s knowledge of initial level is: Cokito, Mundo Primaria, Árbol ABC, Educaplay, 123Sesamo y Cerebriti. They contain the topics according to the curriculum. In addition, once known the operation of these applications there was possible to develop a guide which everything is specified in terms of their tools, such as its objective, learning area, types of games and a detailing description step by step about how to use this application.