Herramienta de gamificación monster numbers en el proceso de enseñanza- aprendizaje del área de matemáticas en el estudio de operaciones de suma y resta para los estudiantes de segundo año de educación básica paralelo “D” de la Unidad Educativa Ángel Polibio Chaves del cantón Guaranda, provincia Bolívar, durante el periodo lectivo “2022-2023”.

The purpose of this work was to apply the gamification tool Monster Numbers in the teaching-learning process of mathematics, specifically in the study of addition and subtraction operations in second-year students of basic education parallel "B" at Angel Polibio Chaves Millennium Education...

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Détails bibliographiques
Auteur principal: Moreno Vivanco (author)
Autres auteurs: Murillo Loor, Jhonatan Isauro (author)
Format: bachelorThesis
Langue:spa
Publié: 2023
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Accès en ligne:https://dspace.ueb.edu.ec/handle/123456789/5336
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Résumé:The purpose of this work was to apply the gamification tool Monster Numbers in the teaching-learning process of mathematics, specifically in the study of addition and subtraction operations in second-year students of basic education parallel "B" at Angel Polibio Chaves Millennium Educational Unit in the city of Guaranda, San Miguel Canton. Within the research, a mixed approach was used due to the evident problem of teaching-learning in mathematics. Therefore, a documentary-bibliographic design was used together with the 39 students in the universe of the investigation. The information was analyzed using SPSS software. When applying the observation sheet together with the pretest without the use of the educational application and post-test with the use of the Monsters Numbers application, the results revealed the need to use educational mobile applications to improve the teaching and learning process in the skills of addition and subtraction operations in mathematics. In conclusion, it was found that the use of the Monster Numbers application can strengthen the teaching-learning process in both addition and subtraction operations in mathematics. Students can build their own learning based on significant knowledge through the various functionalities of the application, such as animations and/or multimedia, interactive activities of the addition and subtraction games. All of this will help to arouse curiosity and/or motivation to learn mathematics