Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.

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1. Verfasser: Vargas Vargas, Verónica Annabel (author)
Weitere Verfasser: Zambrano Falconez, Asley Andrea (author)
Format: bachelorThesis
Sprache:eng
Veröffentlicht: 2024
Schlagworte:
Online Zugang:https://repositorio.ug.edu.ec/handle/redug/73584
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author Vargas Vargas, Verónica Annabel
author2 Zambrano Falconez, Asley Andrea
author2_role author
author_facet Vargas Vargas, Verónica Annabel
Zambrano Falconez, Asley Andrea
author_role author
collection Repositorio Universidad de Guayaquil
dc.contributor.none.fl_str_mv Mera Velásquez, Francisco David
dc.creator.none.fl_str_mv Vargas Vargas, Verónica Annabel
Zambrano Falconez, Asley Andrea
dc.date.none.fl_str_mv 2024-08-21T20:21:03Z
2024-08-21T20:21:03Z
2024
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv https://repositorio.ug.edu.ec/handle/redug/73584
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación
dc.rights.none.fl_str_mv info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad de Guayaquil
instname:Universidad de Guayaquil
instacron:UG
dc.subject.none.fl_str_mv GAMIFICATION
TEACHING
MOTIVATION
TEACHING GUIDE
dc.title.none.fl_str_mv Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
dc.type.none.fl_str_mv info:eu-repo/semantics/bachelorThesis
info:eu-repo/semantics/publishedVersion
description PDF
eu_rights_str_mv openAccess
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network_acronym_str UG
network_name_str Repositorio Universidad de Guayaquil
oai_identifier_str oai:repositorio.ug.edu.ec:redug/73584
publishDate 2024
publisher.none.fl_str_mv Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la Educación
reponame_str Repositorio Universidad de Guayaquil
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad de Guayaquil - Universidad de Guayaquil
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spelling Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.Vargas Vargas, Verónica AnnabelZambrano Falconez, Asley AndreaGAMIFICATIONTEACHINGMOTIVATIONTEACHING GUIDEPDFIn this research project, gamification was determined as a pedagogical tool to enhance motivation in first-year BGU students from the Unidad Educativa “Porvenir”, with an A2 level of English, who have difficulties learning due to their lack of interest. The objective is to determine if gamification is an effective tool to improve academic results and to examine if students used gamified activities as a dynamic way of learning that is different from traditional classes. As a result, a survey was carried out with questions related to the research topic. After using the quantitative method to interpret the data, it was discovered that there was a problem of demotivation in education. To motivate students to learn English, the researchers created a brochure with the main educational gamification activities and how they can be used in the classroom. En este proyecto de investigación se determinó a la gamificación como una herramienta pedagógica para potenciar la motivación en los estudiantes del primer año de BGU de la Unidad Educativa “Porvenir”, con nivel de inglés A2, quienes tienen dificultades para aprender debido a su falta de interés. El objetivo es determinar si la gamificación es una herramienta efectiva para mejorar los resultados académicos y examinar si los estudiantes utilizaban actividades gamificadas como una forma de aprender dinámica y diferente a las clases tradicionales. Como resultado, se llevó a cabo una encuesta con preguntas relacionadas con el tema de investigación. Después de usar el método cuantitativo para interpretar los datos, se descubrió que había un problema de desmotivación en la educación. Para motivar a los estudiantes a aprender inglés, los investigadores crearon un folleto con las principales actividades de gamificación educativa y cómo se pueden usar en el aula.Universidad de Guayaquil. Facultad de Filosofía, Letras y Ciencias de la EducaciónMera Velásquez, Francisco David2024-08-21T20:21:03Z2024-08-21T20:21:03Z2024info:eu-repo/semantics/bachelorThesisinfo:eu-repo/semantics/publishedVersionapplication/pdfhttps://repositorio.ug.edu.ec/handle/redug/73584enginfo:eu-repo/semantics/openAccessreponame:Repositorio Universidad de Guayaquilinstname:Universidad de Guayaquilinstacron:UG2024-08-22T03:05:05Zoai:repositorio.ug.edu.ec:redug/73584Institucionalhttp://repositorio.ug.edu.ec/Universidad públicahttps://www.ug.edu.ec/..Ecuador...opendoar:02025-08-02T06:47:03.370121Repositorio Universidad de Guayaquil - Universidad de Guayaquiltrue
spellingShingle Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
Vargas Vargas, Verónica Annabel
GAMIFICATION
TEACHING
MOTIVATION
TEACHING GUIDE
status_str publishedVersion
title Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
title_full Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
title_fullStr Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
title_full_unstemmed Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
title_short Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
title_sort Educational gamification as a teaching tool to encourage motivation in public schools. Proposal: The design of a booklet with the main educational gamification activities and their application in the classroom.
topic GAMIFICATION
TEACHING
MOTIVATION
TEACHING GUIDE
url https://repositorio.ug.edu.ec/handle/redug/73584