Impulsividad y el uso problemático de videojuegos
The use of video games as a form of entertainment has been gaining interest among the population in recent years; its study from the psychological approach focuses on the possible clinical implications, such as the problematic use of them, a problem that is evidenced to a greater extent in adolescen...
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| Médium: | bachelorThesis |
| Jazyk: | spa |
| Vydáno: |
2025
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| On-line přístup: | http://dspace.unach.edu.ec/handle/51000/14589 |
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| Shrnutí: | The use of video games as a form of entertainment has been gaining interest among the population in recent years; its study from the psychological approach focuses on the possible clinical implications, such as the problematic use of them, a problem that is evidenced to a greater extent in adolescents and adults. The study of impulsivity allows for obtaining more specific results, so the objective of this study was the analysis of impulsivity and the problematic use of video games in adolescents and adults through a systematic review of articles. The present research is of a descriptive bibliographic documentary type, the analysis of 158 articles was contemplated, and finally, we worked with a total of 21 quantitative articles that investigated the variables of impulsivity and problematic use of video games in Spanish and English published in the period from 2014 to July 2024 in scientific databases such as Web of Science, Scopus, PubMed Central, and Scielo. These articles were selected after applying specific selection filters and methodological quality assessment using the Critical Review Form-Quantitative Studies (CRF-QS) matrix. The results showed that there is a predominance of problematic use of video games in adolescents, a higher risk of addiction was identified in players who devoted more hours to this activity, and the analysis of impulsivity detailed the motor and cognitive subtypes as those that are presented to a greater extent. The impulsivity variable obtained high scores concerning the problematic use of video games, the results highlight a significant statistical correlation between these two variables. |
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