Aprendizaje en entornos virtuales, Carrera Pedagogía de las Ciencias Experimentales, Matemática y Física, Universidad Nacional de Chimborazo, mayo -septiembre 2021

Virtual environments have been changing some paradigms of life, and higher education is not indifferent to these changes, this has generated a substantial change in the teaching-learning process both in students and by professors, the present research seeks to answer the problem: What learning strat...

Descrizione completa

Salvato in:
Dettagli Bibliografici
Autore principale: Villacrés Vizcaino, Virginia Maritza (author)
Natura: bachelorThesis
Lingua:spa
Pubblicazione: 2022
Soggetti:
Accesso online:http://dspace.unach.edu.ec/handle/51000/8719
Tags: Aggiungi Tag
Nessun Tag, puoi essere il primo ad aggiungerne!!
Descrizione
Riassunto:Virtual environments have been changing some paradigms of life, and higher education is not indifferent to these changes, this has generated a substantial change in the teaching-learning process both in students and by professors, the present research seeks to answer the problem: What learning strategies for virtual environments used in the Pedagogy of Experimental Sciences, Mathematics and Physics career at the National University of Chimborazo, May September 2021? Consequently, the objective was: To determine the learning strategies for virtual environments that used in the Pedagogy of Experimental Sciences, Mathematics and Physics career at the National University of Chimborazo, May September 2021. The research had a quantitative approach, the design It is non-experimental with a descriptive scope, as results it is evident that not all the resources and activities that appear in the virtual environment used in their entirety. Among the most used within resources, it was possible to highlight the file, tag and URL and the least used page and IMS content package. While within activities the most used were chat, questionnaire and homework. Among the most used strategies were project-based learning and collaborative learning, and the memos used were Gamification and portfolio. The research itself concluded that learning activities need periodic measurement to have a better reliability of the teaching process in the virtual environment.