Realidad virtual y sus efectos en la rehabilitación motora del miembro superior en pacientes con secuelas de accidente cerebrovascular

ABSTRACT: Rios Parra, D. (2023). Virtual reality and its effects on upper limb motor rehabilitation in patients with stroke sequelae (Graduate thesis). National University of Chimborazo. Riobamba, Ecuador. Thirty-five scientific articles obtained from different databases were used. The studies corre...

पूर्ण विवरण

में बचाया:
ग्रंथसूची विवरण
मुख्य लेखक: Rios Parra, David Joel (author)
स्वरूप: bachelorThesis
भाषा:spa
प्रकाशित: 2023
विषय:
ऑनलाइन पहुंच:http://dspace.unach.edu.ec/handle/51000/11865
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विवरण
सारांश:ABSTRACT: Rios Parra, D. (2023). Virtual reality and its effects on upper limb motor rehabilitation in patients with stroke sequelae (Graduate thesis). National University of Chimborazo. Riobamba, Ecuador. Thirty-five scientific articles obtained from different databases were used. The studies correspond to clinical trials where patients underwent rehabilitation sessions with the implementation of virtual reality (VR) and conventional rehabilitation; therefore, this research work was carried out to investigate virtual reality. And its effects on upper limb motor rehabilitation in patients with stroke sequelae. Cerebrovascular accident (CVA) is considered a health problem of global interest since, according to data from the World Health Organization (WHO), 15 million people suffer a stroke each year. Among them, 5.5 million die (10% of all deaths produced), and the other 5% present some permanent functional diversity, where 85% are ischemic, while 15% correspond to hemorrhagic. For this reason, they were analyzed—alternatives to conventional treatment that positively affect these patients who present sequelae. To achieve feedback from cognitive and motor training, VR is implemented to form new brain networks to execute the movement of the upper limb; this occurs through the process of neuroplasticity, specifically in the motor area of the cortex of the brain, driven and activated by the stimuli triggered by the virtual systems and environments used in rehabilitation. VR is designed using the software so that the physiotherapist manages motor learning through an individualized evaluation, where the VR exercises will be adapted to the patient by modifying intensity, frequency, repetition, and variability, which produces stimuli. Somatosensory helps remember and activate that memory that was believed to be lost due to cognitive deterioration and executive function, in addition to the feedback that occurs in the brain motor area, thus significantly improving joint range, coordination and motor functions in the limb superior. Keywords: Virtual reality, stroke, upper limb, neuroplasticity, motor rehabilitation, feedback, ischemic, semi-immersive.