Creación de una clase interactiva mediante Aprendizaje Basado en Juegos para estudiantes de Educación Básica Media

The implementation of an interactive classroom through Game-Based Learning (GBL) represents an educational strategy aimed at enhancing the learning process by promoting a dynamic and participatory environment that benefits both students and teachers. This approach fosters motivation, collaboration,...

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書誌詳細
第一著者: Pogo Pineda, Gloria Alexandra (author)
フォーマット: bachelorThesis
言語:spa
出版事項: 2025
主題:
オンライン・アクセス:http://dspace.unach.edu.ec/handle/51000/15282
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要約:The implementation of an interactive classroom through Game-Based Learning (GBL) represents an educational strategy aimed at enhancing the learning process by promoting a dynamic and participatory environment that benefits both students and teachers. This approach fosters motivation, collaboration, and active engagement. The objective of this research is to design and implement an interactive classroom using GBL strategies for lower secondary education students. The ADDIE instructional design model was employed to guide the development phases, integrating playful activities that encourage student participation and support the meaningful construction of knowledge. The study adopts a technological design framework, which facilitates the development of educational products that leverage technology to address human needs. This applied research follows a propositional approach, anticipating future educational demands by identifying and responding to current opportunities. The anticipated outcomes of this proposal include enhanced comprehension of theoretical content, improved teamwork, and more effective communication among students. These are achieved through interaction with technological resources, ultimately contributing to a more engaging and effective learning process.