Material didáctico con realidad aumentada como objeto de aprendizaje de la anatomía, para estudiantes de segundo bachillerato
The current project is oriented to improve the characteristics of the didactic material used in the teaching of Biology, specifically in part related to the unit of Anatomy. For this design, modeling, photorealism, and augmented reality combined with the idea of overcoming immutable models whose cas...
Wedi'i Gadw mewn:
| Prif Awdur: | |
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| Fformat: | bachelorThesis |
| Iaith: | spa |
| Cyhoeddwyd: |
2022
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| Pynciau: | |
| Mynediad Ar-lein: | http://dspace.unach.edu.ec/handle/51000/9194 |
| Tagiau: |
Ychwanegu Tag
Dim Tagiau, Byddwch y cyntaf i dagio'r cofnod hwn!
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| Crynodeb: | The current project is oriented to improve the characteristics of the didactic material used in the teaching of Biology, specifically in part related to the unit of Anatomy. For this design, modeling, photorealism, and augmented reality combined with the idea of overcoming immutable models whose case is the one that projects a model without leaving aside the fact that it shows few details that, due to their structure and texture, are very widespread. The application of technological resources to the design of structures or organs such as the heart, lungs, and pancreas offers information that has more significant details in what refers to structure and work or function; to get to this point, the collection data in the investigative process regarding the current situation of the institution is obtained from a survey directed and applied to teachers in the area of Natural Sciences through the Google Forms platform and interviewing second-year BGU students from the Educational Unit Our Lady of Pompeii. The development of the proposal is based on Design Thinking, through which it detects problems and possible solutions that lead to the best solution for the target audience. On the other hand, the information for elaborating the didactic material is getting a Moodboard, and data triangulation is applied for data analysis obtained. The photorealistic modeling and texturing program Zbrush is applied to develop 3D models of augmented reality while giving animation passes to Blender, and then the rendering; Augmented Reality is managed through the Creator Scope program. The desired characteristics are achieved in the selected working models in this sequence. |
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