La gamificación para el aprendizaje de funciones

Traditional teaching methods have persisted over the years despite various opportunities for innovation in teaching and learning. The objective of this study was to develop a proposal for gamification-based activities for the education of linear, exponential, and quadratic functions. A non-experimen...

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Библиографические подробности
Главный автор: Urco Tustón, Bryan Fabián (author)
Формат: bachelorThesis
Язык:spa
Опубликовано: 2023
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Online-ссылка:http://dspace.unach.edu.ec/handle/51000/11787
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Итог:Traditional teaching methods have persisted over the years despite various opportunities for innovation in teaching and learning. The objective of this study was to develop a proposal for gamification-based activities for the education of linear, exponential, and quadratic functions. A non-experimental design was employed, with a descriptive and applied research approach at a propositional level. The applications Nearpod and Kahoot were utilized to create gamified activities as part of the proposal. Gamification significantly contributes to the teaching learning process, as it encourages educators to depart from their traditional teaching methods and engage students by using gamified activities. The gamification tools suggested in this study are user-friendly and can aid in developing similar actions in other subject areas. It is recommended that educators incorporate various Tics tools into their teaching strategies, supported by training and self-training processes.