Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017.
Game and knowledge are two words that in context and well worked produce a converting effect in boy and girl’s lives. This research shows that the development and application of Play I Learn Games guide favors 3-4 year old children cognitive development in “Hualcopo Duchicela" Educational Unit,...
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Үндсэн зохиолч: | |
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Формат: | bachelorThesis |
Хэл сонгох: | spa |
Хэвлэсэн: |
2018
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Нөхцлүүд: | |
Онлайн хандалт: | http://dspace.unach.edu.ec/handle/51000/4531 |
Шошгууд: |
Шошго нэмэх
Шошго байхгүй, Энэхүү баримтыг шошголох эхний хүн болох!
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_version_ | 1838089684231651328 |
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author | Mariela Fernanda, Fernanda Santos Quiroz |
author_facet | Mariela Fernanda, Fernanda Santos Quiroz |
author_role | author |
collection | Repositorio Universidad Nacional de Chimborazo |
dc.contributor.none.fl_str_mv | Moreno, Luz Elisa |
dc.creator.none.fl_str_mv | Mariela Fernanda, Fernanda Santos Quiroz |
dc.date.none.fl_str_mv | 2018-02-15T16:47:47Z 2018-02-15T16:47:47Z 2018 |
dc.format.none.fl_str_mv | 125p. |
dc.identifier.none.fl_str_mv | Instituto de Posgrado IPG-CEP http://dspace.unach.edu.ec/handle/51000/4531 |
dc.language.none.fl_str_mv | spa |
dc.publisher.none.fl_str_mv | Universidad Nacional de Chimborazo,2018 |
dc.rights.none.fl_str_mv | http://creativecommons.org/licenses/by-nc-sa/3.0/ec/ info:eu-repo/semantics/openAccess |
dc.source.none.fl_str_mv | reponame:Repositorio Universidad Nacional de Chimborazo instname:Universidad Nacional de Chimborazo instacron:UNACH |
dc.subject.none.fl_str_mv | Juego aprendo cognitivo desarrollo |
dc.title.none.fl_str_mv | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/bachelorThesis |
description | Game and knowledge are two words that in context and well worked produce a converting effect in boy and girl’s lives. This research shows that the development and application of Play I Learn Games guide favors 3-4 year old children cognitive development in “Hualcopo Duchicela" Educational Unit, Columbe Parish, Colta Canton, and Chimborazo Province during 2016-2017. The study population was composed by 35 students between boys and girls. Research data was obtained through an observation card, as an investigative tool, including a didactic guide which consists on dividing activities into three groups such: games to develop memory, games for the visual and auditory memory, and games for developing perception. All of them allowed children’s cognitive development. The application of the gamification guide was considered since there was a lack of gamification employment as a fundamental tool for teaching-learning. Its application took into account pre and post stages. The collective information determined children’s learning progress. Data from charts and graphs were prepared for analysis and interpretation in order to check effective children group. This study was carried out retrospectively with the objective of developing autonomous knowledge. Study focused on two variables: Independent: Gamification which explains the influence, production, and children’s cognitive development changes. The dependent variable was the cognitive development which is the consequence of the independent variable. The type of research that served for this work was descriptive and bibliographic. The methods used were scientific, hypothetical, deductive, which served to detect the problem, to know its causes and effects from particular to general perspectives. The hypotheses were checked with the Chi squared statistical application, later the analysis and interpretation of the obtained results were reached through which the hypotheses were validated. Regarding the design of the research, the method used was non-experimental because there was no manipulation of the variables, the applied instrument consists of 15 items in which the observation technique was applied. At the end of the investigation, it can be concluded that the gamification is one of the best didactic strategies that stimulates and favors the cognitive development of children. After the application of the guide, it is observed that the cognitive level was raised, besides the sense perception was improved remarkably. |
eu_rights_str_mv | openAccess |
format | bachelorThesis |
id | UNACH_db9a28a44ce5224e77c0c1eb1f56aab8 |
identifier_str_mv | Instituto de Posgrado IPG-CEP |
instacron_str | UNACH |
institution | UNACH |
instname_str | Universidad Nacional de Chimborazo |
language | spa |
network_acronym_str | UNACH |
network_name_str | Repositorio Universidad Nacional de Chimborazo |
oai_identifier_str | oai:localhost:51000/4531 |
publishDate | 2018 |
publisher.none.fl_str_mv | Universidad Nacional de Chimborazo,2018 |
reponame_str | Repositorio Universidad Nacional de Chimborazo |
repository.mail.fl_str_mv | . |
repository.name.fl_str_mv | Repositorio Universidad Nacional de Chimborazo - Universidad Nacional de Chimborazo |
repository_id_str | 0 |
rights_invalid_str_mv | http://creativecommons.org/licenses/by-nc-sa/3.0/ec/ |
spelling | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017.Mariela Fernanda, Fernanda Santos QuirozJuegoaprendocognitivodesarrolloGame and knowledge are two words that in context and well worked produce a converting effect in boy and girl’s lives. This research shows that the development and application of Play I Learn Games guide favors 3-4 year old children cognitive development in “Hualcopo Duchicela" Educational Unit, Columbe Parish, Colta Canton, and Chimborazo Province during 2016-2017. The study population was composed by 35 students between boys and girls. Research data was obtained through an observation card, as an investigative tool, including a didactic guide which consists on dividing activities into three groups such: games to develop memory, games for the visual and auditory memory, and games for developing perception. All of them allowed children’s cognitive development. The application of the gamification guide was considered since there was a lack of gamification employment as a fundamental tool for teaching-learning. Its application took into account pre and post stages. The collective information determined children’s learning progress. Data from charts and graphs were prepared for analysis and interpretation in order to check effective children group. This study was carried out retrospectively with the objective of developing autonomous knowledge. Study focused on two variables: Independent: Gamification which explains the influence, production, and children’s cognitive development changes. The dependent variable was the cognitive development which is the consequence of the independent variable. The type of research that served for this work was descriptive and bibliographic. The methods used were scientific, hypothetical, deductive, which served to detect the problem, to know its causes and effects from particular to general perspectives. The hypotheses were checked with the Chi squared statistical application, later the analysis and interpretation of the obtained results were reached through which the hypotheses were validated. Regarding the design of the research, the method used was non-experimental because there was no manipulation of the variables, the applied instrument consists of 15 items in which the observation technique was applied. At the end of the investigation, it can be concluded that the gamification is one of the best didactic strategies that stimulates and favors the cognitive development of children. After the application of the guide, it is observed that the cognitive level was raised, besides the sense perception was improved remarkably.Juego y conocimiento son dos palabras que en su contexto y trabajadas conjuntamente, producen un efecto convertidor en la vida del niño y la niña. Esta investigación ha demostrado que la elaboración y aplicación de la guía de Juegos Aprendo Jugando favorece el desarrollo cognitivo de las niñas y niños de 3 a 4 años de edad de la Unidad Educativa “Hualcopo Duchicela” parroquia Columbe, cantón Colta, provincia de Chimborazo período 2016-2017. La población de estudio estuvo compuesta por un total de 35 estudiantes entre niños y niñas, los datos se obtuvieron mediante una ficha de observación como instrumento investigativo, la guía didáctica consta de actividades divididas en tres grupos así tenemos a los juegos para desarrollar la memoria, juegos para la memoria visual y auditiva y juegos para desarrollar la percepción, los mismos que permitieron el desarrollo cognitivo de los dicentes, se inició la aplicación de la guía en vista que se pudo constatar la existencia de una problemática en cuanto a la poca utilización del juego como herramienta fundamental para la enseñanza-aprendizaje, tomando en cuenta el antes y el después de la aplicación, información que fue analizada y permitió determinar los avances en el aprendizaje, con estos datos se elaboró los cuadros y gráficos respectivos para su análisis e interpretación, comprobando los resultados efectivos en el grupo niños. Este estudio se realizó retrospectivamente siendo el objetivo desarrollar su conocimiento autónomo. Estudio enfocado en dos variables: Independiente El Juego la causante, la que explica, influye, y produce cambios en el desarrollo cognitivo de los niños y la dependiente el desarrollo cognitivo que es la consecuencia de la variable independiente. El tipo de investigación que sirvió para este trabajo fue descriptiva, bibliográfica. Los métodos que se utilizaron fueron científico, hipotético, deductivo, mismos que sirvieron para detectar el problema, conocer sus causas y efectos de lo particular a lo general. Las hipótesis fueron comprobadas con la aplicación estadística Chi cuadrado, posteriormente se llegó al análisis e interpretación de los resultados obtenidos mediante el cual se validó las hipótesis. En cuanto al diseño la investigación el método utilizado fue no-experimental debido a que no hubo manipulación de las variables, el instrumento aplicado consta de 15 ítems en la que se aplicó la técnica de observación. Al término de la investigación se puede concluir que el juego es una de las mejores estrategias didácticas que estimula y favorece el desarrollo cognitivo de los niños y niñas, luego de la aplicación de la guía se observa que el nivel cognitivo se elevó, además la sensopercepción mejoró notablemente.UNACH,Sede EcuadorUniversidad Nacional de Chimborazo,2018Moreno, Luz Elisa2018-02-15T16:47:47Z2018-02-15T16:47:47Z2018info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis125p.Instituto de PosgradoIPG-CEPhttp://dspace.unach.edu.ec/handle/51000/4531spahttp://creativecommons.org/licenses/by-nc-sa/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Nacional de Chimborazoinstname:Universidad Nacional de Chimborazoinstacron:UNACH2018-07-10T08:03:44Zoai:localhost:51000/4531Institucionalhttp://dspace.unach.edu.ec/Universidad públicahttps://www.unach.edu.ec/http://dspace.unach.edu.ec/oai.Ecuador...opendoar:02018-07-10T08:03:44Repositorio Universidad Nacional de Chimborazo - Universidad Nacional de Chimborazofalse |
spellingShingle | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. Mariela Fernanda, Fernanda Santos Quiroz Juego aprendo cognitivo desarrollo |
status_str | publishedVersion |
title | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
title_full | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
title_fullStr | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
title_full_unstemmed | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
title_short | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
title_sort | Juego y desarrollo cognitivo en los niños y niñas de la unidad educativa “Hualcopo Duchicela” columbe-chimborazo.2016-2017. |
topic | Juego aprendo cognitivo desarrollo |
url | http://dspace.unach.edu.ec/handle/51000/4531 |