Gamification and English speaking skills through technology among students of bachillerato at a public institution of Loja city. School year 2022-2023. Gamificación y dominios orales en inglés a través de la tecnología con los estudiantes de bachillerato en una institución pública de la ciudad de Loja durante el año lectivo 2022-2023
The low level of English proficiency in Ecuador compared to other nations has drawn more attention within the country's education system because some barriers may prevent the development of the foreign language. One of the main relevance in improving oral skills is to bridge the gap in relating...
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Format: | bachelorThesis |
Published: |
2023
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Online Access: | https://dspace.unl.edu.ec/jspui/handle/123456789/26752 |
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Summary: | The low level of English proficiency in Ecuador compared to other nations has drawn more attention within the country's education system because some barriers may prevent the development of the foreign language. One of the main relevance in improving oral skills is to bridge the gap in relating to other people from different cultures, create professional links and broaden the understanding of personal and educational interests. In this context, this paper aims to examine the effectiveness, application and perceptions of gamification through technology in the development of English speaking skills among students of bachillerato at a public institution. Furthermore, this work took the form of a case-study design, with in-depth analysis of a mixed methodology. The data was gathered via one-group pretest and posttest, field notes and a mixed questionnaire. Regarding the data analysis, it was presented in descriptive and thematic form. In the results, this research showed that students increased their scores in vocabulary, grammar, fluency and pronunciation skills after the implementation of gamification through technology, moreover, the incorporation of gamification elements succeeded enhance the students to develop their English-speaking skills, as well as learners expressed that gamification boosted their speaking skills since it motivated them. This study has found that generally gamification improved the students' speaking because they executed activities based on ICTs that enhanced their speaking skills by finding solutions to the previously diagnosed issues. Keywords: English as a foreign language, effectiveness of gamification, innovative strategy, teaching English. |
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