Gamification and English listening skills through technology among middle basic education students at a public institution of Loja city. School year 2022-2023. Gamificación y habilidades auditivas en inglés a través de la tecnología en estudiantes de educación básica media en una institución pública de la ciudad de Loja. Año lectivo 2022-2023.
Listening has an important place in learning as it is one of the four major skills in language acquisition since it is essential in foreign language learning. This skill should be highly emphasized in English language instruction because it is impossible for the people to speak without listening fir...
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| Format: | bachelorThesis |
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2023
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| Online Access: | https://dspace.unl.edu.ec/jspui/handle/123456789/26779 |
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| Summary: | Listening has an important place in learning as it is one of the four major skills in language acquisition since it is essential in foreign language learning. This skill should be highly emphasized in English language instruction because it is impossible for the people to speak without listening first. The present research work has as a main objective to describe the influence of gamification by using technology on the development of listening skills among middle basic education students at a public institution in Loja city during the school year 2022-2023. Furthermore, this research used a practical action research design with a mixed method approach in order to gather quantitative and qualitative data thought the use of the instruments of pretest, posttest, questionnaire and field notes. The data analysis was processed using descriptive statistics thought frequency measures and measures of central tendency using the EXCEL program. The mean overall score that the students received on the pretest was 4,51/10. Fortunately, most of the students' difficulties with their English listening skills were resolved during the post-test, as evidenced by their mean score of 8,46/10. In consequence, the results showed that the students improved significantly in the development of their listening skills after the application of the intervention plan. Mainly, the motivation that the games produce played an important role in fostering students' enthusiasm for learning. In summary, it was concluded that gamification had a positive impact on the development of students' listening skills, mainly in the aspects of listening for vocabulary, listening for gist, Phonic awareness, listening for specific information, and listening to the details. For that the students found the gamified strategies and its elements applied as relevant to their process of teaching-learning. Key words: Listening skills, Gamification, Motivation, strategies. |
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