Desarrollo de un juego interactivo en dispositivos móviles para facilitar el aprendizaje de letras mayúsculas, minúsculas y números para los niños de segundo año de la escuela de básica Vicente Bastida Reinoso de la ciudad de Loja
The present research work has the purpose to facilitate the learning of capital and small letters and numbers for the children of second grade of “Vicente Bastidas Reinoso of Loja City” basic school, starting from the problem statement of the difficulties that students have to learn to differentiate...
Αποθηκεύτηκε σε:
| Κύριος συγγραφέας: | |
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| Μορφή: | bachelorThesis |
| Γλώσσα: | spa |
| Έκδοση: |
2016
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| Θέματα: | |
| Διαθέσιμο Online: | http://dspace.unl.edu.ec/jspui/handle/123456789/11139 |
| Ετικέτες: |
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| Περίληψη: | The present research work has the purpose to facilitate the learning of capital and small letters and numbers for the children of second grade of “Vicente Bastidas Reinoso of Loja City” basic school, starting from the problem statement of the difficulties that students have to learn to differentiate between capital and small letters and numbers from 0 to 99 it happens for the lack of didactic resources by the teachers for that reason it was proposed the following research theme the development of an interactive game as a didactic material for the process of teaching learning of the capital and small letters and numbers, in this way the students can improve their leaning based on new strategies and differents activities included in the interactive game. The application was developed based on capital and small letters and the numbers, these contents were determined in the survey, for it was used the WATERFALL methodology it is a sequential, systematic approach toward the development game through analysis , design, coding, implementation and maintenance , during the implementaction was applied a validation chip which covers pedadogical, comunicative, technological and global aspects, where was obtained the best results, the users consider that the interactive game on mobile devices is practical since the obectives were accomplished It was concluded that the interactive game on mobile devices acomplised with the curriculum contents it serves as a support in the teaching learning process, providing meaningful learning in the students. |
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