Estrategias lúdicas para la generación de aprendizajes significativos en Ciencias Naturales de octavo año de Educación General Básica, año lectivo 2022 - 2023

The application of ludic strategies, promotes the motivation and interest in students, so that it helps in the learning building that last for a long time. The following curricular integration research has as a goal to potentiate the generation of significative learning in students of eight year of...

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Bibliographic Details
Main Author: Castro Yépez, Kamila Salome (author)
Format: bachelorThesis
Language:spa
Published: 2023
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Online Access:https://dspace.unl.edu.ec/jspui/handle/123456789/26726
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Summary:The application of ludic strategies, promotes the motivation and interest in students, so that it helps in the learning building that last for a long time. The following curricular integration research has as a goal to potentiate the generation of significative learning in students of eight year of basic education through the application of ludic strategies in the Natural Science subject in Santa Mariana de Jesus private school, academic period 2022– 2023. Seeking to reach the proposal, qualitative research was used that allowed the diagnosis, intervention and evaluation of results related to the detected problem. In the same way, the focus of the research corresponds to participative action research, so that the actors of the educative process, have an active relationship providing opinions and knowledge for a better comprehension, resulting in a significative improvement in the teaching and learning process. Likewise, the research design for its temporality was transversal, whose relevant aspect was the observation of the educative context. On the other hand, to have a evidence of the criteria, attitude and satisfaction scales were used. The obtained results showed that the ludic strategies, help students to understand, and also reinforce the acquired knowledge, such as: crosswords, game with bandages, hangman, and hopscotch. They are considered effective to get a better comprehension of the acquired learning, inside and outside the classroom. Likewise, it was determined that the application of ludic strategies turned into favorable results in the significative learning of the students in Natural Science subject. Keywords: educational game, teaching-learning, cognitivism.