El juego para potenciar la enseñanza-aprendizaje de Lengua y Literatura, del sexto grado de la Unidad Educativa Miguel Riofrío. 2022-2023

Playful activities lead the child not only to intellectual progress but also to the exploration of their creative, motor, and participatory abilities. In this way, the present study establishes the following general objective: To determine the different didactic games that help in the teaching-learn...

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Autor principal: Carrión Soto, Ronel Patricio (author)
Formato: bachelorThesis
Idioma:spa
Publicado em: 2023
Assuntos:
Acesso em linha:https://dspace.unl.edu.ec/jspui/handle/123456789/27926
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Resumo:Playful activities lead the child not only to intellectual progress but also to the exploration of their creative, motor, and participatory abilities. In this way, the present study establishes the following general objective: To determine the different didactic games that help in the teaching-learning area of Language and Literature, in the students of the sixth grade, group "B", evening section, of Miguel Riofrío Educational Unit. This objective allowed to improve the problem found through the use of ludic resources. This research is descriptive, with a mixed approach, and a non-experimental design. Various methods were used such as descriptive, analytical, synthetic, inductive, deductive, statistical, and bibliographic. They helped to support the different postulates of the authors, and based on them, it was possible to infer criteria to deepen the topic raised. The techniques that were used were observation, interview, and survey. Likewise, the population consisted of 24 students and 1 teacher, that helped to interpret the problem through a bank of questions related to the research subject. Because of this, it is concluded that the teacher must know the different types of games that need to be settled into the topics to be taught, so they are the ones that favor the teacher's teaching process, and the student's understanding of the content. Through the use of them, it will be possible to exemplify, dynamize and synthesize the different contents of the subject. Therefore, it is determined that, through the search for relevant information on the different types of playful games and teaching and learning, it was possible to know the importance, types, and functions of these resources in the classroom. It allows us to identify which are the pertinent resources that can be used to energize the classes.