Gamification and English reading comprehension skills among seventh-grade students at a public institution in Loja city during the 2022-2023 school year Gamificación y habilidades de la comprensión lectora entre estudiantes de séptimo grado de la institución pública en la ciudad de Loja durante el año lectivo 2022-223
This research work aimed to improve reading comprehension skills by using gamification among seventh-grade students at a public institution in Loja city, during the 2022-2023 school year. This study used a mixed method based on practical action research to collect quantitative and qualitative data....
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| Format: | bachelorThesis |
| Veröffentlicht: |
2023
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| Online Zugang: | https://dspace.unl.edu.ec/jspui/handle/123456789/26777 |
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| Zusammenfassung: | This research work aimed to improve reading comprehension skills by using gamification among seventh-grade students at a public institution in Loja city, during the 2022-2023 school year. This study used a mixed method based on practical action research to collect quantitative and qualitative data. Additionally, instruments such as pre and post-test were applied at the beginning and at the end of the intervention to measure students’ achievement of reading comprehension skills. Moreover, a questionnaire and field notes were useful to identify the benefits of gamification. These were interpreted employing descriptive statistics and analyzed with thematic analysis. The results indicated that there was a statistically significant difference in the pre and post-test averages. It means that the students improve their reading comprehension skills in aspects of predicting, vocabulary, comprehension, scanning, and skimming. On the other hand, the findings demonstrated that the application of gamified elements in the classroom offered some benefits to students. For instance, motivation, participation, content retention, and positive learning environment were helpful to engage students in the teaching-learning process. It was corroborated with the researcher’s field notes. Consequently, the researcher concluded that gamification was a meaningful methodology that has a positive impact to improve the students’ reading skills. Key words: Gamified elements, Teaching English, English skills, Innovative methodologies |
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