Influencia de los videojuegos en las conductas desadaptativas de los estudiantes de segundo de bachillerato técnico en industrias y contabilidad, sección matutina del colegio Beatriz Cueva de Ayora, 2020-2021.

The research work entitled: Influence of Videogames on the Maladaptive Behaviors of Second-year Students of Technical High School in Industries and Accounting, Morning Section of Colegio Beatriz Cueva de Ayora, 2020-2021, had the general objective of determining the influence of the Video games with...

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Gorde:
Xehetasun bibliografikoak
Egile nagusia: Sigcho Valencia, Luis Renato (author)
Formatua: bachelorThesis
Hizkuntza:spa
Argitaratua: 2022
Gaiak:
Sarrera elektronikoa:https://dspace.unl.edu.ec/jspui/handle/123456789/24497
Etiketak: Etiketa erantsi
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Deskribapena
Gaia:The research work entitled: Influence of Videogames on the Maladaptive Behaviors of Second-year Students of Technical High School in Industries and Accounting, Morning Section of Colegio Beatriz Cueva de Ayora, 2020-2021, had the general objective of determining the influence of the Video games within maladaptive behaviors in second-year adolescents. It was a study with a quantitative approach, descriptive, non-experimental, cross- sectional. It was framed in the scientific, inductive-deductive and, statistical methods. The instruments used for the research were the questionnaire on video game consumption habits and the questionnaire on maladaptive behaviors, and among the main results it was possible to show that for the variable (x) on video games, the majority of the group with 71% between Eleven to fifteen students in the sample are found to be at a low level in most of the dimensions evaluated by the questionnaire, determining that there are no bad habits of video game consumption, which does not interfere with any daily or school activity; as well as the results obtained from the variable (y) on the maladaptive behaviors practically in its entirety of the investigated group, speaking of 90% among nineteen to twenty-one students do not present any type of maladaptive behavior with respect to the dimensions that the questionnaire used evaluates; concluding that video games have no influence on maladaptive behaviors, which helped us to verify that they do not affect adolescents at the institution, what is recommended is to adapt the intervention proposal so that it is applied to both students as parents in a preventive way, improving the school environment as well as the home environment.