A case study using games to assist in improving knowledge of present tense with a 10th year student in parallel C at Adolfo Valarezo public high school, Academic year 2013-2014
This descriptive study investigated a case study using games to assist in improving knowledge of present tense with a 10th year student in parallel “C” at “Adolfo Valarezo” public high school. An eight-session intervention plan was carried out to improve the learning of the Simple Present Tense. A r...
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Formato: | bachelorThesis |
Publicado: |
2015
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Subjects: | |
Acceso en liña: | http://dspace.unl.edu.ec/jspui/handle/123456789/15733 |
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Summary: | This descriptive study investigated a case study using games to assist in improving knowledge of present tense with a 10th year student in parallel “C” at “Adolfo Valarezo” public high school. An eight-session intervention plan was carried out to improve the learning of the Simple Present Tense. A researcher-made test was designed and used to measure the student’s progress of the Simple Present Tense mastery. A field diary was also used after every session to check the student’s learning. Additionally, an interview was applied to know the student’s perception about English. The results indicated that strategy facilitated meaningfully the learning of the Simple Present Tense which was reflected in the noticeable increase of the posttest scores and student’s progress during the intervention. It would be fair to conclude that this case study did not only help the student in her English learning but also the practitioner teacher to improve her teaching skills. |
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