Uso de la realidad aumentada aplicada a leyendas otavaleñas como recurso pedagógico para incentivar el hábito de la lectura en niños de 5to año de educación básica
This project shows the system of Augmented Reality applied to an Otavaleña legend as a pedagogical resource to encourage the habit of reading in 5th grade children, which aims to change the attitudes that infants have towards reading in a positive way, It also has the integration of different softwa...
Збережено в:
Автор: | |
---|---|
Формат: | bachelorThesis |
Мова: | spa |
Опубліковано: |
2018
|
Предмети: | |
Онлайн доступ: | http://repositorio.uotavalo.edu.ec/handle/52000/142 |
Теги: |
Додати тег
Немає тегів, Будьте першим, хто поставить тег для цього запису!
|
Резюме: | This project shows the system of Augmented Reality applied to an Otavaleña legend as a pedagogical resource to encourage the habit of reading in 5th grade children, which aims to change the attitudes that infants have towards reading in a positive way, It also has the integration of different software and resources that were used which make possible the use of this emerging technology. The project is also shaped by the analysis of data in the field of study which supports the idea to be defended initially. It is worth noting the originality of the project and its contribution in different fields such as literature, information and communication technologies (ICTs) and the management of different programs and platforms which make up this work of titling and will serve for future research. |
---|