Gamification as a pedagogical strategy to enhance students' motivation

The recent research paper is based on the bibliographic and documentary revision about gamification as pedagogical strategy to enhance students’ motivation in the learning process, to carry out this investigation it was necessary to look for information in indexes magazines, scientific articles and...

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Autor principal: Torres Ruiz, Hillary Marissa (author)
Formato: masterThesis
Idioma:eng
Publicado em: 2022
Assuntos:
Acesso em linha:https://repositorio.upse.edu.ec/handle/46000/6842
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author Torres Ruiz, Hillary Marissa
author_facet Torres Ruiz, Hillary Marissa
author_role author
collection Repositorio Universidad Estatal Península de Santa Elena
dc.contributor.none.fl_str_mv Rodríguez Caamaño, Andrés Alberto
dc.creator.none.fl_str_mv Torres Ruiz, Hillary Marissa
dc.date.none.fl_str_mv 2022-02-21T17:48:28Z
2022-02-21T17:48:28Z
2022-02-21
dc.format.none.fl_str_mv application/pdf
dc.identifier.none.fl_str_mv Torres Ruiz, Hillary Marissa (2022). Gamification as a pedagogical strategy to enhance students' motivation. La Libertad. UPSE, Matriz. Instituto de Postgrado. 30p.
UPSE-MPI-2022-0019
https://repositorio.upse.edu.ec/handle/46000/6842
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv La Libertad: Universidad Estatal Península de Santa Elena, 2022
dc.rights.none.fl_str_mv http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Estatal Península de Santa Elena
instname:Universidad Estatal Península de Santa Elena
instacron:UPSE
dc.subject.none.fl_str_mv GAMIFICATION
LEARNING
MOTIVATION
dc.title.none.fl_str_mv Gamification as a pedagogical strategy to enhance students' motivation
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/masterThesis
description The recent research paper is based on the bibliographic and documentary revision about gamification as pedagogical strategy to enhance students’ motivation in the learning process, to carry out this investigation it was necessary to look for information in indexes magazines, scientific articles and research projects in which the topic already mentioned above was part of. This research paper takes into consideration the theoretical opinions of important characters who belong to the educational field and especially the Flow Theory developed by Csikszentmihalyi & Nakamura, who established the parameters to use this gamification strategy in person classes as well as virtual classes. In conclusion of this research paper, the necessity of implementing gamification as a pedagogical strategy as way to improve teaching English as a Second Language in all the institutions, as a consequence, it should be introduced in the meso and micro curriculum in order to improve the methodology used in this important area.
eu_rights_str_mv openAccess
format masterThesis
id UPSE_f7725f6380291f57c9dcacf12871bf15
identifier_str_mv Torres Ruiz, Hillary Marissa (2022). Gamification as a pedagogical strategy to enhance students' motivation. La Libertad. UPSE, Matriz. Instituto de Postgrado. 30p.
UPSE-MPI-2022-0019
instacron_str UPSE
institution UPSE
instname_str Universidad Estatal Península de Santa Elena
language eng
network_acronym_str UPSE
network_name_str Repositorio Universidad Estatal Península de Santa Elena
oai_identifier_str oai:repositorio.upse.edu.ec:46000/6842
publishDate 2022
publisher.none.fl_str_mv La Libertad: Universidad Estatal Península de Santa Elena, 2022
reponame_str Repositorio Universidad Estatal Península de Santa Elena
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Estatal Península de Santa Elena - Universidad Estatal Península de Santa Elena
repository_id_str 6318
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
spelling Gamification as a pedagogical strategy to enhance students' motivationTorres Ruiz, Hillary MarissaGAMIFICATIONLEARNINGMOTIVATIONThe recent research paper is based on the bibliographic and documentary revision about gamification as pedagogical strategy to enhance students’ motivation in the learning process, to carry out this investigation it was necessary to look for information in indexes magazines, scientific articles and research projects in which the topic already mentioned above was part of. This research paper takes into consideration the theoretical opinions of important characters who belong to the educational field and especially the Flow Theory developed by Csikszentmihalyi & Nakamura, who established the parameters to use this gamification strategy in person classes as well as virtual classes. In conclusion of this research paper, the necessity of implementing gamification as a pedagogical strategy as way to improve teaching English as a Second Language in all the institutions, as a consequence, it should be introduced in the meso and micro curriculum in order to improve the methodology used in this important area.La Libertad: Universidad Estatal Península de Santa Elena, 2022Rodríguez Caamaño, Andrés Alberto2022-02-21T17:48:28Z2022-02-21T17:48:28Z2022-02-21info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/masterThesisapplication/pdfTorres Ruiz, Hillary Marissa (2022). Gamification as a pedagogical strategy to enhance students' motivation. La Libertad. UPSE, Matriz. Instituto de Postgrado. 30p.UPSE-MPI-2022-0019https://repositorio.upse.edu.ec/handle/46000/6842enghttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Estatal Península de Santa Elenainstname:Universidad Estatal Península de Santa Elenainstacron:UPSE2022-02-21T17:48:30Zoai:repositorio.upse.edu.ec:46000/6842Institucionalhttps://repositorio.upse.edu.ec/Universidad públicahttps://www.upse.edu.ec/https://repositorio.upse.edu.ec/oai.Ecuador...opendoar:63182025-08-09T14:27:50.260740Repositorio Universidad Estatal Península de Santa Elena - Universidad Estatal Península de Santa Elenatrue
spellingShingle Gamification as a pedagogical strategy to enhance students' motivation
Torres Ruiz, Hillary Marissa
GAMIFICATION
LEARNING
MOTIVATION
status_str publishedVersion
title Gamification as a pedagogical strategy to enhance students' motivation
title_full Gamification as a pedagogical strategy to enhance students' motivation
title_fullStr Gamification as a pedagogical strategy to enhance students' motivation
title_full_unstemmed Gamification as a pedagogical strategy to enhance students' motivation
title_short Gamification as a pedagogical strategy to enhance students' motivation
title_sort Gamification as a pedagogical strategy to enhance students' motivation
topic GAMIFICATION
LEARNING
MOTIVATION
url https://repositorio.upse.edu.ec/handle/46000/6842