Reportaje audiovisual sobre la influencia del juego duelo de monstruos en el comportamiento de los jóvenes que lo practican.
This work is done on the basis of an investigation into the popular card game Duel Monsters, which hosts a large number of people by the variety of cards and uses these possess. Also, with the passage of time the game changed its rules and creates new cards, to keep in constant expectation to all pa...
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第一著者: | |
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その他の著者: | |
フォーマット: | bachelorThesis |
言語: | spa |
出版事項: |
2016
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主題: | |
オンライン・アクセス: | http://dspace.ups.edu.ec/handle/123456789/12538 |
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要約: | This work is done on the basis of an investigation into the popular card game Duel Monsters, which hosts a large number of people by the variety of cards and uses these possess. Also, with the passage of time the game changed its rules and creates new cards, to keep in constant expectation to all participants. This research into the communicational aspect brand as its main objective, to deepen the behavior of those who practice the Duel Monsters. Its purpose, therefore, is to inform the players and people close to them that gambling can create behavioral changes that do not affect the rest but if changes walks of life. For this research a methodology of qualitative analysis, besides being one of the methods most widely spoken in Communication Sciences, is an important tool that facilitates a thorough understanding of those actions or situations that allow you to see the change in behavior was used a person in relation to a card game how most meaningful information to our research objective. This research served as critical to creating a video report pillar from the life story of Luis Enriquez, show how this practice becomes involved in the lives of its participants, changing the behavioral behavior and family, economic, social areas and academic. |
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