Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo

This case study is developed due to the lived experience as a result of the pre-professional practices in the Adolfo María Astudillo educational unit, on behalf of a fourth-year elementary school boy who is 7 years old and has pathologies related to excessive use of video games with content of viole...

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Päätekijä: Garzón Jaime, Nathaly Jamilet (author)
Aineistotyyppi: bachelorThesis
Julkaistu: 2021
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Linkit:http://dspace.utb.edu.ec/handle/49000/10832
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author Garzón Jaime, Nathaly Jamilet
author_facet Garzón Jaime, Nathaly Jamilet
author_role author
collection Repositorio Universidad Técnica de Babahoyo
dc.contributor.none.fl_str_mv Moran Borja, Lila Maribel
dc.creator.none.fl_str_mv Garzón Jaime, Nathaly Jamilet
dc.date.none.fl_str_mv 2021-11-29T19:31:46Z
2021-11-29T19:31:46Z
2021
dc.format.none.fl_str_mv 35 p.
application/pdf
dc.identifier.none.fl_str_mv http://dspace.utb.edu.ec/handle/49000/10832
dc.language.none.fl_str_mv es
dc.publisher.none.fl_str_mv BABAHOYO: UTB, 2021
dc.rights.none.fl_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Técnica de Babahoyo
instname:Universidad Técnica de Babahoyo
instacron:UTB
dc.subject.none.fl_str_mv Videojuegos
Violencia
Estado emocional
Juegos por internet
dc.title.none.fl_str_mv Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description This case study is developed due to the lived experience as a result of the pre-professional practices in the Adolfo María Astudillo educational unit, on behalf of a fourth-year elementary school boy who is 7 years old and has pathologies related to excessive use of video games with content of violence, triggered by the use of mobile devices, connectivity, lack of control by their parents or legal guardian, among others. Therefore, a scientific - experimental investigation is carried out, in order to obtain specific data, through the structure of the DSM-5 that provide clear specifications to identify internet gaming disorders, the process is developed through the complex examination modality, part practice with the direction to the line of research such as: prevention, diagnosis, evaluation and psychotherapeutic treatment in the clinical field in connection with the subline: change processes and problems associated with addictive behaviors, which allow generating information in relation to the identification of problems, causes and effects, as well as highlighting the importance of the role of parents in the physical and emotional growth of minors, even considering that the modern era and current technology have fractured the family structure as a fundamental basis in society.
eu_rights_str_mv openAccess
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instname_str Universidad Técnica de Babahoyo
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network_acronym_str UTB
network_name_str Repositorio Universidad Técnica de Babahoyo
oai_identifier_str oai:dspace.utb.edu.ec:49000/10832
publishDate 2021
publisher.none.fl_str_mv BABAHOYO: UTB, 2021
reponame_str Repositorio Universidad Técnica de Babahoyo
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyo
repository_id_str 0
rights_invalid_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
spelling Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón BabahoyoGarzón Jaime, Nathaly JamiletVideojuegosViolenciaEstado emocionalJuegos por internetThis case study is developed due to the lived experience as a result of the pre-professional practices in the Adolfo María Astudillo educational unit, on behalf of a fourth-year elementary school boy who is 7 years old and has pathologies related to excessive use of video games with content of violence, triggered by the use of mobile devices, connectivity, lack of control by their parents or legal guardian, among others. Therefore, a scientific - experimental investigation is carried out, in order to obtain specific data, through the structure of the DSM-5 that provide clear specifications to identify internet gaming disorders, the process is developed through the complex examination modality, part practice with the direction to the line of research such as: prevention, diagnosis, evaluation and psychotherapeutic treatment in the clinical field in connection with the subline: change processes and problems associated with addictive behaviors, which allow generating information in relation to the identification of problems, causes and effects, as well as highlighting the importance of the role of parents in the physical and emotional growth of minors, even considering that the modern era and current technology have fractured the family structure as a fundamental basis in society.This case study is developed due to the lived experience as a result of the pre-professional practices in the Adolfo María Astudillo educational unit, on behalf of a fourth-year elementary school boy who is 7 years old and has pathologies related to excessive use of video games with content of violence, triggered by the use of mobile devices, connectivity, lack of control by their parents or legal guardian, among others. Therefore, a scientific - experimental investigation is carried out, in order to obtain specific data, through the structure of the DSM-5 that provide clear specifications to identify internet gaming disorders, the process is developed through the complex examination modality, part practice with the direction to the line of research such as: prevention, diagnosis, evaluation and psychotherapeutic treatment in the clinical field in connection with the subline: change processes and problems associated with addictive behaviors, which allow generating information in relation to the identification of problems, causes and effects, as well as highlighting the importance of the role of parents in the physical and emotional growth of minors, even considering that the modern era and current technology have fractured the family structure as a fundamental basis in society.Este estudio de caso se desarrolla debido a la experiencia vivida producto de las prácticas pre profesionales en la unidad educativa Adolfo María Astudillo, en representación a un niño de cuarto año de básica que poseen 7 años de edad y presentan patologías relacionadas al uso excesivo de videojuegos con contenido de violencia, desencadenado por el uso de dispositivos móviles, la conectividad, falta de control por parte de sus padres o tutor legal, entre otros. Por lo tanto, se realiza un investigación científica – experimental, con la finalidad de obtener datos específicos, mediante la estructura del DSM-5 que brindan especificaciones claras para identificar trastornos de juegos por internet, el proceso se desarrolla mediante la modalidad examen complexivo, parte práctica con el direccionamiento a la línea de investigación tal como: prevención diagnostico evaluación y tratamiento psicoterapéutico en el ámbito clínico en vinculación con la sublínea: procesos de cambios y problemas asociados a conductas adictivas, que permiten generar información en relación a la identificación de problemas, causas y efectos, así como resaltar la importancia del rol de los padres en el crecimiento físico y emocional de los menores, aun considerando que la era moderna y la tecnología vigente ha fractura la estructura familiar como base fundamental en la sociedad.BABAHOYO: UTB, 2021Moran Borja, Lila Maribel2021-11-29T19:31:46Z2021-11-29T19:31:46Z2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis35 p.application/pdfhttp://dspace.utb.edu.ec/handle/49000/10832esAtribución-NoComercial-SinDerivadas 3.0 Ecuadorhttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica de Babahoyoinstname:Universidad Técnica de Babahoyoinstacron:UTB2022-02-08T08:39:21Zoai:dspace.utb.edu.ec:49000/10832Institucionalhttp://dspace.utb.edu.ec/Universidad públicahttps://utb.edu.ec/http://dspace.utb.edu.ec/oai.Ecuador...opendoar:02026-03-21T23:25:50.493084Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyotrue
spellingShingle Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
Garzón Jaime, Nathaly Jamilet
Videojuegos
Violencia
Estado emocional
Juegos por internet
status_str publishedVersion
title Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
title_full Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
title_fullStr Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
title_full_unstemmed Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
title_short Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
title_sort Videojuego violento y su incidencia en el estado emocional de un niño de 7 años de edad en la Unidad Educativa Adolfo María Astudillo del cantón Babahoyo
topic Videojuegos
Violencia
Estado emocional
Juegos por internet
url http://dspace.utb.edu.ec/handle/49000/10832