Los videojuegos y su repercusión en el comportamiento de adolescente de 15 años
The current case study reveals a problem that is currently in force, the videogame problem which suffered emotional symptoms such as grief, anger and behavior as a rush, and poor academic performance. In which it is affecting the patient both in the social, family and educational fields. Through the...
Furkejuvvon:
| Váldodahkki: | |
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| Materiálatiipa: | bachelorThesis |
| Giella: | spa |
| Almmustuhtton: |
2019
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| Fáttát: | |
| Liŋkkat: | http://dspace.utb.edu.ec/handle/49000/6521 |
| Fáddágilkorat: |
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| Čoahkkáigeassu: | The current case study reveals a problem that is currently in force, the videogame problem which suffered emotional symptoms such as grief, anger and behavior as a rush, and poor academic performance. In which it is affecting the patient both in the social, family and educational fields. Through the acquisition of information and therefore through the use of medical records, psychometric tests and interviews, the respective clinical diagnosis was achieved. Therefore, it is possible to verify that video games intervene significantly in the proper development of the patient. Finally, the proposed offer with therapies in the family and cognitive-behavioral system is expected to be vigorous to help in the improvement of inappropriate behavior thus reducing the problem |
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