GAMIFICACION Y SU INFLUENCIA EN EL APRENDIZAJE DE LOS ESTUDIANTES DE BACHILLERATO EN INFORMÁTICA DE LA UNIDAD EDUCATIVA DIEZ DE AGOSTO, PERIODO ACADÉMICO OCTUBRE 2023 –MARZO 2024.

The central theme of this research is: Gamification and its influence on the learning of high school students in computer science at the Diez de Agosto Educational Unit, academic period October 2023 - March 2024. The objective was to determine how gamification influences the learning of third-year C...

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1. Verfasser: SOLÓRZANO UBILLA ROMINA JAILIN. (author)
Weitere Verfasser: VERA MONTERO MIXI SARAI. (author)
Format: bachelorThesis
Veröffentlicht: 2024
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Online Zugang:http://dspace.utb.edu.ec/handle/49000/16282
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Zusammenfassung:The central theme of this research is: Gamification and its influence on the learning of high school students in computer science at the Diez de Agosto Educational Unit, academic period October 2023 - March 2024. The objective was to determine how gamification influences the learning of third-year Computer Science high school students. The methodology is supported by the quantitative research model, because through this method information is collected through a survey directed at the students of the Diez de Agosto Educational Unit in the third year of the Computer Science baccalaureate, through a questionnaire of questions, international, national and local level; exploratory, because for the collection of information, a one-time survey was used in which third-year high school students in the area of computer science participated; descriptive, because the knowledge about the variables gamification, learning and the population investigated were one hundred and twenty third-year high school students. The conclusions reached were: that the use of gamification contributes to the learning of third-year Computer Science Baccalaureate students. The results of this work were that 75.3% of the third-year computer science high school students indicated that they agree that gamification is an innovation technique in educational settings while 24.70% of those surveyed selected that they are I totally agree with what was described above.