Videojuegos y la interacción social en los niños de la Escuela de Educación Básica Segundo Au-Hing Medina, cantón El Empalme

Video games have great influence on the lives of young people, there is evidence that impulsive and aggressive behaviors are caused by a great fondness for young people that over time can affect their social life by limiting it in activities where they can socialize with other young people. Which ca...

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Autor principal: Molina Cedeño, Linda Daniela (author)
Formato: bachelorThesis
Idioma:spa
Publicado em: 2019
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Acesso em linha:http://dspace.utb.edu.ec/handle/49000/6056
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Resumo:Video games have great influence on the lives of young people, there is evidence that impulsive and aggressive behaviors are caused by a great fondness for young people that over time can affect their social life by limiting it in activities where they can socialize with other young people. Which can generate sedentary lifestyle; cardiovascular diseases and sometimes its excessive use can be classified as a psychopathological disorder. Currently young people put aside physical activities for playing video games. The number of users who use video games, is growing, thus creating a concern on the part of parents for the possible negative consequences they may have on those who use it regularly, since there is considerable time commitment. On the other hand, videogames also allow videogames to interact with other people of different ages who have similar hobbies. Nowadays, videogames are considered a virtual drug "since, in some occasions, these activities can keep young people away from social and physical activities, many parents believe that by playing video games their children become violent and capricious, but these attitudes depend on how each person allows video games to enter their lives. The present investigation has as demographic population the children who study in the School of Basic Education "Second Au-hing Medina", the same one that counts on a student population of 550 students from first of initial to eighth of basic. The aim is to establish the incidence of video games and social interaction in children of the "Segundo Au-hing Medina" Basic Education School, 2019.