Estrategias de gamificación para fortalecer el proceso de enseñanza en el Centro de Admisión y Nivelación – UTB

The final project arises from the interest of promoting teaching interactively through the use of gamification in virtual education, this type of strategy generates significant skills and learning in students. The objective was to propose gamification strategies to strengthen the teaching process in...

Szczegółowa specyfikacja

Zapisane w:
Opis bibliograficzny
1. autor: Paredes Tobar, Aline Cecilia (author)
Format: masterThesis
Wydane: 2021
Hasła przedmiotowe:
Dostęp online:http://dspace.utb.edu.ec/handle/49000/14658
Etykiety: Dodaj etykietę
Nie ma etykietki, Dołącz pierwszą etykiete!
Opis
Streszczenie:The final project arises from the interest of promoting teaching interactively through the use of gamification in virtual education, this type of strategy generates significant skills and learning in students. The objective was to propose gamification strategies to strengthen the teaching process in the Admission and Leveling Center of the Technical University of Babahoyo. A cross-sectional non-experimental, mixed, descriptive and propositional type with a quantitative and qualitative approach was proposed. A sample of 50 teachers was taken to whom a survey with 20 items on a Likert scale was applied, whose results showed the favorable perception of the dimensions of gamification. Finally, the hypothesis was tested using the Pearson test, and it was concluded that the gamification strategies variable has a high positive relationship with the teaching process variable with a score of 0.758 and a bilateral significance of p=0.000<0.05. , which allowed rejecting the null hypothesis that postulates the non-existence of a relationship between the variables. It is proposed that teachers use gamification as a strategy to promote meaningful learning in a fun way in students. The results show that the dynamic fun, rankings and avatars foster a competitive environment in student learning.