Gamificación y su influencia en el proceso de aprendizaje en los niños de educación inicial del subnivel II de la Unidad Educativa Francisco Huerta Rendón

The case study was carried out at the Francisco Huerta Rendón Educational Unit with the objective of analyzing gamification and its influence on the learning process in children in initial education of sublevel II. The methodology used was: qualitative approach, field and documentary research, inter...

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Bibliografiske detaljer
Hovedforfatter: Miranda Zambrano, Emely de los Ángeles (author)
Format: bachelorThesis
Udgivet: 2023
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Online adgang:http://dspace.utb.edu.ec/handle/49000/15489
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Summary:The case study was carried out at the Francisco Huerta Rendón Educational Unit with the objective of analyzing gamification and its influence on the learning process in children in initial education of sublevel II. The methodology used was: qualitative approach, field and documentary research, interview and observation technique with their respective instruments, which were directed to a sample of 30 students and 2 teachers from Sublevel 2 of the educational unit. The results were: the majority of students observed rarely participate in gamification activities frequently during classes, they feel motivated to learn cooperatively, they have fun during the application of gamification activities, and they are able to contribute with ideas. to finish the proposed activity. Furthermore, teachers have weak knowledge regarding the use of gamification as methodological learning strategies; The gamification tools they use the most are Genially and Cerebriti. As conclusions, gamification is an innovative methodological strategy that includes the application of the game within academic activities, to ensure that students acquire skills, abilities and knowledge, through training methodologies that use play to make the teaching-learning process be more fun. The most used gamification activities are creating content such as infographics and interactive presentations, and using an application that allows creating recreational activities.