Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo

This case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was ta...

Täydet tiedot

Tallennettuna:
Bibliografiset tiedot
Päätekijä: Garcia Moreira, Gorlyn Armando (author)
Aineistotyyppi: bachelorThesis
Julkaistu: 2021
Aiheet:
Linkit:http://dspace.utb.edu.ec/handle/49000/10937
Tagit: Lisää tagi
Ei tageja, Lisää ensimmäinen tagi!
_version_ 1859044553957310464
author Garcia Moreira, Gorlyn Armando
author_facet Garcia Moreira, Gorlyn Armando
author_role author
collection Repositorio Universidad Técnica de Babahoyo
dc.contributor.none.fl_str_mv Moran Borja, Lila
dc.creator.none.fl_str_mv Garcia Moreira, Gorlyn Armando
dc.date.none.fl_str_mv 2021-12-01T15:34:29Z
2021-12-01T15:34:29Z
2021
dc.format.none.fl_str_mv 38 p.
application/pdf
dc.identifier.none.fl_str_mv http://dspace.utb.edu.ec/handle/49000/10937
dc.language.none.fl_str_mv es
dc.publisher.none.fl_str_mv BABAHOYO: UTB, 2021
dc.rights.none.fl_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Técnica de Babahoyo
instname:Universidad Técnica de Babahoyo
instacron:UTB
dc.subject.none.fl_str_mv Alteraciones cognitivas
Videojuegos
Violencia
Conducta
dc.title.none.fl_str_mv Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description This case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was taken as a reference to the topic "Cognitive Alterations by Aggressive Videogames and their incidence in the Behavior of a 13-year-old Adolescent" Therefore, to recognize its diagnosis, it was necessary to use the semi-structured interview, medical history and psychometric instruments, giving us as a result an “F 93.80 Generalized Anxiety Disorder Of Childhood”, for this reason the adolescent was intervened with techniques cognitive behavioral, changing anxious and irrational ideas that did not allow him a social, family, emotional stability in his daily life.
eu_rights_str_mv openAccess
format bachelorThesis
id UTB_e479fa01fb9a8ebe0299d3f4b47de77d
instacron_str UTB
institution UTB
instname_str Universidad Técnica de Babahoyo
language_invalid_str_mv es
network_acronym_str UTB
network_name_str Repositorio Universidad Técnica de Babahoyo
oai_identifier_str oai:dspace.utb.edu.ec:49000/10937
publishDate 2021
publisher.none.fl_str_mv BABAHOYO: UTB, 2021
reponame_str Repositorio Universidad Técnica de Babahoyo
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyo
repository_id_str 0
rights_invalid_str_mv Atribución-NoComercial-SinDerivadas 3.0 Ecuador
http://creativecommons.org/licenses/by-nc-nd/3.0/ec/
spelling Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón BabahoyoGarcia Moreira, Gorlyn ArmandoAlteraciones cognitivasVideojuegosViolenciaConductaThis case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was taken as a reference to the topic "Cognitive Alterations by Aggressive Videogames and their incidence in the Behavior of a 13-year-old Adolescent" Therefore, to recognize its diagnosis, it was necessary to use the semi-structured interview, medical history and psychometric instruments, giving us as a result an “F 93.80 Generalized Anxiety Disorder Of Childhood”, for this reason the adolescent was intervened with techniques cognitive behavioral, changing anxious and irrational ideas that did not allow him a social, family, emotional stability in his daily life.This case study was developed through the concern of the great gamma of video games that have been developed and many are related to violence, including Free Fire and Call Of Duty, the adolescent has presented behavioral changes since he began to play This type of videogames, for this reason, was taken as a reference to the topic "Cognitive Alterations by Aggressive Videogames and their incidence in the Behavior of a 13-year-old Adolescent" Therefore, to recognize its diagnosis, it was necessary to use the semi-structured interview, medical history and psychometric instruments, giving us as a result an “F 93.80 Generalized Anxiety Disorder Of Childhood”, for this reason the adolescent was intervened with techniques cognitive behavioral, changing anxious and irrational ideas that did not allow him a social, family, emotional stability in his daily life.Este estudio de caso se desarrolló mediante la preocupación de los la gran gamma de videojuegos que se han desarrollado y muchos son relacionados con la violencia, entre ellos el Free Fire y Call Of Duty, el adolescente ha presentado cambios conductuales desde que ha comenzado a jugar este tipo de videojuegos, por este motivo se tomó de referencia al tema “Alteraciones Cognitivas por Videojuegos agresivos y su incidencia en la Conducta de un Adolescente de 13 años de edad” Por lo tanto para reconocer su diagnóstico fue necesario la utilización de la entrevista semiestructurada, historia clínica e instrumentos psicométricos, dándonos como resultado un “F 93.80 Trastorno De Ansiedad Generalizada De La Infancia”, por este motivo se procedió a la intervención del adolescente con técnicas cognitivas conductuales, cambiando las ideas ansiosas e irracionales que no le permitían una estabilidad social, familiar, emocional en su diario vivir.BABAHOYO: UTB, 2021Moran Borja, Lila2021-12-01T15:34:29Z2021-12-01T15:34:29Z2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis38 p.application/pdfhttp://dspace.utb.edu.ec/handle/49000/10937esAtribución-NoComercial-SinDerivadas 3.0 Ecuadorhttp://creativecommons.org/licenses/by-nc-nd/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica de Babahoyoinstname:Universidad Técnica de Babahoyoinstacron:UTB2022-02-08T08:41:00Zoai:dspace.utb.edu.ec:49000/10937Institucionalhttp://dspace.utb.edu.ec/Universidad públicahttps://utb.edu.ec/http://dspace.utb.edu.ec/oai.Ecuador...opendoar:02026-03-07T22:20:55.690287Repositorio Universidad Técnica de Babahoyo - Universidad Técnica de Babahoyotrue
spellingShingle Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
Garcia Moreira, Gorlyn Armando
Alteraciones cognitivas
Videojuegos
Violencia
Conducta
status_str publishedVersion
title Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
title_full Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
title_fullStr Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
title_full_unstemmed Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
title_short Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
title_sort Alteración cognitiva por videojuegos violentos y su incidencia en la conducta en un adolescente de 13 años de edad del cantón Babahoyo
topic Alteraciones cognitivas
Videojuegos
Violencia
Conducta
url http://dspace.utb.edu.ec/handle/49000/10937