“Gamificación e innovación pedagógica”
Education has been immersed in a globalized world, where innovation is a fundamental requirement for teaching – learning of the students, also, with the term innovation are born several teaching techniques such as gamification, which its main characteristic the use of the game within the pedagogical...
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| Médium: | bachelorThesis |
| Jazyk: | spa |
| Vydáno: |
2023
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| On-line přístup: | http://repositorio.utc.edu.ec/handle/27000/9913 |
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| Shrnutí: | Education has been immersed in a globalized world, where innovation is a fundamental requirement for teaching – learning of the students, also, with the term innovation are born several teaching techniques such as gamification, which its main characteristic the use of the game within the pedagogical process. However, most educational institutions do not know the benefits when use gamifying and innovating within education, this implies that there is no progress in the educational process, staying with traditional methodologies and techniques that do not achieve what was expected in terms of the learning of the student. Also, the student feels unmotivated when receiving classes in areas such as mathematics, so they do not feel interest when learning. That is why, the objective of the research focuses on implementing an innovative technological tool that allows gamifying the pedagogical process and thereby improve student learning in the area of mathematics. The methodology used in the research project is the qualitative research, likewise, bibliographic research was used, which allows to deepen the topic to be investigated based on different sources of information. The technique used in the research project is the interview, which was conducted to obtain information from the teacher and students. Accordingly, the interview guide was used as an instrument. As for the result obtained, it was possible to determine that there are teachers who do not know the term gamification in the teaching-learning, as well, students have no motivation when it comes to receive new topics in the area of mathematics. Finally, the research will contribute to the use of a technological tool called GeoGebra in the area of mathematics, and the use of the following ones in the development of new strategies and skills in the teaching-learning process of the students, so that the students are able to concentrate, be motivated and have interest in learning when receiving a subject. |
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