The use of educational games as a didactic resource to motivate english learning

This research project addressed the demotivation problem in the students toward English language learning because teachers do not use appropriated didactic resource to make English classes funnier. The main aim of this research is to implement the use of educational games as an effective didactic re...

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Glavni avtor: Chaluisa Ante, Nancy Ofelia (author)
Drugi avtorji: Ullco Espín, Edison David (author)
Format: bachelorThesis
Jezik:eng
Izdano: 2016
Teme:
Online dostop:http://repositorio.utc.edu.ec/handle/27000/3933
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author Chaluisa Ante, Nancy Ofelia
author2 Ullco Espín, Edison David
author2_role author
author_facet Chaluisa Ante, Nancy Ofelia
Ullco Espín, Edison David
author_role author
collection Repositorio Universidad Técnica de Cotopaxi
dc.contributor.none.fl_str_mv González Ortiz, Olga Lorena
dc.creator.none.fl_str_mv Chaluisa Ante, Nancy Ofelia
Ullco Espín, Edison David
dc.date.none.fl_str_mv 2016-10
2017-10-23T20:25:45Z
2017-10-23T20:25:45Z
dc.format.none.fl_str_mv 102 p.
dc.identifier.none.fl_str_mv Chaluisa Ante, Nancy Ofelia. Ullco Espín, Edison David (2016). The use of educational games as a didactic resource to motivate english learning. Inglés. UTC. Latacunga. 102 p.
http://repositorio.utc.edu.ec/handle/27000/3933
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv LATACUNGA / UTC / 2016
dc.rights.none.fl_str_mv http://creativecommons.org/licenses/by-nc-sa/3.0/ec/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Técnica de Cotopaxi
instname:Universidad Técnica de Cotopaxi
instacron:UTC
dc.subject.none.fl_str_mv DESMOTIVACIÓN
RECURSO DIDÁCTICO
JUEGOS EDUCATIVOS
INGLÉS
dc.title.none.fl_str_mv The use of educational games as a didactic resource to motivate english learning
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/bachelorThesis
description This research project addressed the demotivation problem in the students toward English language learning because teachers do not use appropriated didactic resource to make English classes funnier. The main aim of this research is to implement the use of educational games as an effective didactic resource in order to motivate English study as a foreign language. The research methodology used was a qualitative method where the data extracted were from three sources such as surveys that were guided to 93 Students at “INES COBO DONOSO” Educational Unit, the researcher’s observation and the interview applied to the English teacher area. By applying qualitative research method, the major findings demonstrated clearly, that is feasible to implement educational games into English language classes in order to motivate the student’s learning and develop learners’ skills. For this reason, to apply the educational games to make English classes funnier was so important because the outcome of application into English classes showed that using educational games increase students' skills and motivate toward English language learning.
eu_rights_str_mv openAccess
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id UTC_b5cfdc4efde299624be7dac6126eefb4
identifier_str_mv Chaluisa Ante, Nancy Ofelia. Ullco Espín, Edison David (2016). The use of educational games as a didactic resource to motivate english learning. Inglés. UTC. Latacunga. 102 p.
instacron_str UTC
institution UTC
instname_str Universidad Técnica de Cotopaxi
language eng
network_acronym_str UTC
network_name_str Repositorio Universidad Técnica de Cotopaxi
oai_identifier_str oai:oai:repositorio.utc.edu.ec:27000:27000/3933
publishDate 2016
publisher.none.fl_str_mv LATACUNGA / UTC / 2016
reponame_str Repositorio Universidad Técnica de Cotopaxi
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Técnica de Cotopaxi - Universidad Técnica de Cotopaxi
repository_id_str 0
rights_invalid_str_mv http://creativecommons.org/licenses/by-nc-sa/3.0/ec/
spelling The use of educational games as a didactic resource to motivate english learningChaluisa Ante, Nancy OfeliaUllco Espín, Edison DavidDESMOTIVACIÓNRECURSO DIDÁCTICOJUEGOS EDUCATIVOSINGLÉSThis research project addressed the demotivation problem in the students toward English language learning because teachers do not use appropriated didactic resource to make English classes funnier. The main aim of this research is to implement the use of educational games as an effective didactic resource in order to motivate English study as a foreign language. The research methodology used was a qualitative method where the data extracted were from three sources such as surveys that were guided to 93 Students at “INES COBO DONOSO” Educational Unit, the researcher’s observation and the interview applied to the English teacher area. By applying qualitative research method, the major findings demonstrated clearly, that is feasible to implement educational games into English language classes in order to motivate the student’s learning and develop learners’ skills. For this reason, to apply the educational games to make English classes funnier was so important because the outcome of application into English classes showed that using educational games increase students' skills and motivate toward English language learning.Este proyecto de investigación abordó el problema de la desmotivación en los estudiantes hacia el aprendizaje del idioma Inglés ya que los profesores no utilizan recursos didácticos apropiados para hacer las clases de inglés más divertidos. El objetivo principal de esta investigación es: implementar el uso de juegos educativos como un recurso didáctico eficaz para motivar el estudio del inglés como lengua extranjera. La metodología de la investigación utilizada fue un método cualitativo, donde los datos extraídos fueron de tres recursos: encuestas dirigidas a 93 estudiantes de la unidad educativa Inés Cobo Donoso, la observación del investigador y la entrevista aplicada a los profesores del área de Inglés. La aplicación del método cualitativo demostró claramente que es factible implementar juegos educativos dentro de las clases de inglés para motivar el aprendizaje de los estudiantes. El resultado de la aplicación de juegos educativos en las clases de Inglés mostró incrementar la habilidad de los estudiantes y motivar el aprendizaje del inglés. Además, con el uso de juegos dentro de las clases de inglés redujo el problema de la desmotivación en el proceso de aprendizaje del idioma Ingles de esta manera profesores y estudiantes fueron directamente beneficiados....LATACUNGA / UTC / 2016González Ortiz, Olga Lorena2017-10-23T20:25:45Z2017-10-23T20:25:45Z2016-10info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/bachelorThesis102 p.Chaluisa Ante, Nancy Ofelia. Ullco Espín, Edison David (2016). The use of educational games as a didactic resource to motivate english learning. Inglés. UTC. Latacunga. 102 p.http://repositorio.utc.edu.ec/handle/27000/3933enghttp://creativecommons.org/licenses/by-nc-sa/3.0/ec/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Técnica de Cotopaxiinstname:Universidad Técnica de Cotopaxiinstacron:UTC2017-10-24T08:00:19Zoai:oai:repositorio.utc.edu.ec:27000:27000/3933Institucionalhttp://repositorio.utc.edu.ec/Universidad públicahttps://www.utc.edu.ec/..Ecuador...opendoar:02025-01-26T03:43:44.841330Repositorio Universidad Técnica de Cotopaxi - Universidad Técnica de Cotopaxitrue
spellingShingle The use of educational games as a didactic resource to motivate english learning
Chaluisa Ante, Nancy Ofelia
DESMOTIVACIÓN
RECURSO DIDÁCTICO
JUEGOS EDUCATIVOS
INGLÉS
status_str publishedVersion
title The use of educational games as a didactic resource to motivate english learning
title_full The use of educational games as a didactic resource to motivate english learning
title_fullStr The use of educational games as a didactic resource to motivate english learning
title_full_unstemmed The use of educational games as a didactic resource to motivate english learning
title_short The use of educational games as a didactic resource to motivate english learning
title_sort The use of educational games as a didactic resource to motivate english learning
topic DESMOTIVACIÓN
RECURSO DIDÁCTICO
JUEGOS EDUCATIVOS
INGLÉS
url http://repositorio.utc.edu.ec/handle/27000/3933