“Medios tecnológicos lúdicos para el aprendizaje intercultural de la asignatura de Matemática”

The science and technology advancement and the influence these media require teachers to be constantly prepared to respond to the demands, what they demanded by students in the 21st century. Given the TIC incorporation has been occupying an important role in the education because they help facilitat...

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מידע ביבליוגרפי
מחבר ראשי: Espín Salguero, Jessica Tamara (author)
מחברים אחרים: Quimbita Pilatasig, Evelyn Azucena (author)
פורמט: bachelorThesis
שפה:spa
יצא לאור: 2022
נושאים:
גישה מקוונת:http://repositorio.utc.edu.ec/handle/27000/9500
תגים: הוספת תג
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תיאור
סיכום:The science and technology advancement and the influence these media require teachers to be constantly prepared to respond to the demands, what they demanded by students in the 21st century. Given the TIC incorporation has been occupying an important role in the education because they help facilitate the knowledge acquisition and transform the teaching-learning process into a dynamic and interactive space between teachers and students. Facing to it, it is essential, what teachers their pedagogical process use playful technological means, to ensure that knowledge reaches all students, as a contribution to mathematics, since it is considered a difficult subject for the content understanding and assimilation in recent years. The main aim this research is to improve the intercultural teaching-learning process, through playful technological means, next to theoretically base the playful technological means in the intercultural learning process, subsequently, to apply the playful technological means, what are used, as well as, to verify the playful technological means for the intercultural learning improvement, and at the end, to use a playful technological platform for the mathematics subject intercultural teaching-learning process. The methodology is framed under the quantitative approach, since, through the deductive, starting from the theory, which exists, it is based and proposes the technology use in the in the mathematics intercultural learning process; the technique used was the survey addressed to students, teachers and authorities, which it allowed getting information, since problems were evidenced, when using playful technological means for students intercultural learning in the classroom. The results focus on the implementation for the mathematics collective learning process, through the free platform called "Kahoot" to learn or reinforce learning in a fun way. This project contributes to motivate learning, through important playful technological means to eliminate traditional models. It is concluded that the mathematics learning, through playful transferred to technology, it allows students to relax and perceive mathematics as a fun and interesting subject.