3D Printing for STEAM Education
3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the deve...
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| Other Authors: | , |
| Format: | article |
| Language: | spa |
| Published: |
2022
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| Online Access: | https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29 https://hdl.handle.net/20.500.14809/4438 |
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| _version_ | 1862854385766236160 |
|---|---|
| author | Zapata, Mireya |
| author2 | Arias-Flores, Hugo Álvarez-Tello, Jorge |
| author2_role | author author |
| author_facet | Zapata, Mireya Arias-Flores, Hugo Álvarez-Tello, Jorge |
| author_role | author |
| collection | Repositorio Universidad Tecnológica Indoamérica |
| dc.creator.none.fl_str_mv | Zapata, Mireya Arias-Flores, Hugo Álvarez-Tello, Jorge |
| dc.date.none.fl_str_mv | 2022 2023-01-04T22:47:07Z 2023-01-04T22:47:07Z |
| dc.identifier.none.fl_str_mv | https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29 https://hdl.handle.net/20.500.14809/4438 |
| dc.language.none.fl_str_mv | spa |
| dc.publisher.none.fl_str_mv | Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022 |
| dc.rights.none.fl_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:Repositorio Universidad Tecnológica Indoamérica instname:Universidad Tecnológica Indoamérica instacron:UTI |
| dc.title.none.fl_str_mv | 3D Printing for STEAM Education |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
| description | 3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the development of their skills. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students. |
| eu_rights_str_mv | openAccess |
| format | article |
| id | UTI_376ac99dd58a0affed5fdfdbe0f4f972 |
| instacron_str | UTI |
| institution | UTI |
| instname_str | Universidad Tecnológica Indoamérica |
| language | spa |
| network_acronym_str | UTI |
| network_name_str | Repositorio Universidad Tecnológica Indoamérica |
| oai_identifier_str | oai:repositorio.uti.edu.ec:20.500.14809/4438 |
| publishDate | 2022 |
| publisher.none.fl_str_mv | Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022 |
| reponame_str | Repositorio Universidad Tecnológica Indoamérica |
| repository.mail.fl_str_mv | . |
| repository.name.fl_str_mv | Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica |
| repository_id_str | 0 |
| rights_invalid_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ |
| spelling | 3D Printing for STEAM EducationZapata, MireyaArias-Flores, HugoÁlvarez-Tello, Jorge3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the development of their skills. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students.Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 20222023-01-04T22:47:07Z2023-01-04T22:47:07Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-19682-9_29https://hdl.handle.net/20.500.14809/4438spaclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:10:20Zoai:repositorio.uti.edu.ec:20.500.14809/4438Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:10:20Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse |
| spellingShingle | 3D Printing for STEAM Education Zapata, Mireya |
| status_str | publishedVersion |
| title | 3D Printing for STEAM Education |
| title_full | 3D Printing for STEAM Education |
| title_fullStr | 3D Printing for STEAM Education |
| title_full_unstemmed | 3D Printing for STEAM Education |
| title_short | 3D Printing for STEAM Education |
| title_sort | 3D Printing for STEAM Education |
| url | https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29 https://hdl.handle.net/20.500.14809/4438 |