3D Printing for STEAM Education

3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the deve...

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Auteur principal: Zapata, Mireya (author)
Autres auteurs: Arias-Flores, Hugo (author), Álvarez-Tello, Jorge (author)
Format: article
Langue:spa
Publié: 2022
Accès en ligne:https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29
https://hdl.handle.net/20.500.14809/4438
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author Zapata, Mireya
author2 Arias-Flores, Hugo
Álvarez-Tello, Jorge
author2_role author
author
author_facet Zapata, Mireya
Arias-Flores, Hugo
Álvarez-Tello, Jorge
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Zapata, Mireya
Arias-Flores, Hugo
Álvarez-Tello, Jorge
dc.date.none.fl_str_mv 2022
2023-01-04T22:47:07Z
2023-01-04T22:47:07Z
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29
https://hdl.handle.net/20.500.14809/4438
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022
dc.rights.none.fl_str_mv closedAccess
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv 3D Printing for STEAM Education
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description 3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the development of their skills. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students.
eu_rights_str_mv openAccess
format article
id UTI_376ac99dd58a0affed5fdfdbe0f4f972
instacron_str UTI
institution UTI
instname_str Universidad Tecnológica Indoamérica
language spa
network_acronym_str UTI
network_name_str Repositorio Universidad Tecnológica Indoamérica
oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/4438
publishDate 2022
publisher.none.fl_str_mv Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
repository_id_str 0
rights_invalid_str_mv closedAccess
https://creativecommons.org/licenses/by/4.0/
spelling 3D Printing for STEAM EducationZapata, MireyaArias-Flores, HugoÁlvarez-Tello, Jorge3D printing has been considered a disruptive technology and its impact on education with the generation of educational resources that increase student engagement and improve STEAM learning by promoting their creativity, collaborative work, attention and participation in class, strengthening the development of their skills. This paper discusses the different applications that can be given to rapid prototyping through 3D printing in education and how it can influence the STEAM skills acquired by students.Communications in Computer and Information Science. Volume 1655 CCIS, Pages 219 - 224. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 20222023-01-04T22:47:07Z2023-01-04T22:47:07Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-19682-9_29https://hdl.handle.net/20.500.14809/4438spaclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:10:20Zoai:repositorio.uti.edu.ec:20.500.14809/4438Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:10:20Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle 3D Printing for STEAM Education
Zapata, Mireya
status_str publishedVersion
title 3D Printing for STEAM Education
title_full 3D Printing for STEAM Education
title_fullStr 3D Printing for STEAM Education
title_full_unstemmed 3D Printing for STEAM Education
title_short 3D Printing for STEAM Education
title_sort 3D Printing for STEAM Education
url https://link.springer.com/chapter/10.1007/978-3-031-19682-9_29
https://hdl.handle.net/20.500.14809/4438