Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D

Technological evolution and the latest advances in science focused on industry have been growing each day; by now, we use terms such as “Industry 4.0”, this has meant innovation at the production level, industrial control, and virtualization of more precise environments. In the present work, Hardwar...

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Hovedforfatter: Cadena, Mateo (author)
Andre forfattere: Novillo, Karina (author), Ruiz, Bryan (author), Ortíz, Jessica (author), Rodríguez, Darlin (author), Varela-Aldás, José (author)
Format: article
Sprog:eng
Udgivet: 2023
Online adgang:https://link.springer.com/chapter/10.1007/978-3-031-28076-4_40
https://hdl.handle.net/20.500.14809/4846
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author Cadena, Mateo
author2 Novillo, Karina
Ruiz, Bryan
Ortíz, Jessica
Rodríguez, Darlin
Varela-Aldás, José
author2_role author
author
author
author
author
author_facet Cadena, Mateo
Novillo, Karina
Ruiz, Bryan
Ortíz, Jessica
Rodríguez, Darlin
Varela-Aldás, José
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Cadena, Mateo
Novillo, Karina
Ruiz, Bryan
Ortíz, Jessica
Rodríguez, Darlin
Varela-Aldás, José
dc.date.none.fl_str_mv 2023-03-26T02:25:32Z
2023-03-26T02:25:32Z
2023
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-28076-4_40
https://hdl.handle.net/20.500.14809/4846
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 651 LNNS, Pages 558 - 569. 2023. 8th Future of Information and Computing Conference, FICC 2023. Virtual, Online. 2 March 2023 through 3 March 2023
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Technological evolution and the latest advances in science focused on industry have been growing each day; by now, we use terms such as “Industry 4.0”, this has meant innovation at the production level, industrial control, and virtualization of more precise environments. In the present work, Hardware in The Loop (HIL) technique was used for the implementation of a virtual environment of the industrial process of stacking or palletizing soft drink cans using the UNITY GAME ENGINE development platform. In the implementation of the simulation of this process, the greatest number of characteristics and physical limitations of the real process were taken into account, with the purpose of getting a precise virtual environment simulation, so it has the greatest number of details or realism. In this way to implement an Ethernet network that allows control of the simulated process and gives a clear idea of ​​how one of the most important parts works within the production lines of companies.
eu_rights_str_mv openAccess
format article
id UTI_4a3b17803c613ed2bae3cfc83df2d0bc
instacron_str UTI
institution UTI
instname_str Universidad Tecnológica Indoamérica
language eng
network_acronym_str UTI
network_name_str Repositorio Universidad Tecnológica Indoamérica
oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/4846
publishDate 2023
publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 651 LNNS, Pages 558 - 569. 2023. 8th Future of Information and Computing Conference, FICC 2023. Virtual, Online. 2 March 2023 through 3 March 2023
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
repository_id_str 0
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
spelling Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3DCadena, MateoNovillo, KarinaRuiz, BryanOrtíz, JessicaRodríguez, DarlinVarela-Aldás, JoséTechnological evolution and the latest advances in science focused on industry have been growing each day; by now, we use terms such as “Industry 4.0”, this has meant innovation at the production level, industrial control, and virtualization of more precise environments. In the present work, Hardware in The Loop (HIL) technique was used for the implementation of a virtual environment of the industrial process of stacking or palletizing soft drink cans using the UNITY GAME ENGINE development platform. In the implementation of the simulation of this process, the greatest number of characteristics and physical limitations of the real process were taken into account, with the purpose of getting a precise virtual environment simulation, so it has the greatest number of details or realism. In this way to implement an Ethernet network that allows control of the simulated process and gives a clear idea of ​​how one of the most important parts works within the production lines of companies.Lecture Notes in Networks and Systems. Volume 651 LNNS, Pages 558 - 569. 2023. 8th Future of Information and Computing Conference, FICC 2023. Virtual, Online. 2 March 2023 through 3 March 20232023-03-26T02:25:32Z2023-03-26T02:25:32Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-28076-4_40https://hdl.handle.net/20.500.14809/4846enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:25:13Zoai:repositorio.uti.edu.ec:20.500.14809/4846Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:25:13Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
Cadena, Mateo
status_str publishedVersion
title Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
title_full Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
title_fullStr Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
title_full_unstemmed Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
title_short Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
title_sort Hardware in the Loop Simulation for Soda Can Palletizing Process Applying Ethernet TCP/IP Communication Protocols Based on Unity 3D
url https://link.springer.com/chapter/10.1007/978-3-031-28076-4_40
https://hdl.handle.net/20.500.14809/4846