Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador

During the COVID 19 pandemic, the use of innovative and attractive strategies within educational environments has been demonstrated, where teaching is focused on the student, in the development of skills. These strategies conceive learning as a constructive and motivating process. To do this, a topi...

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Autor principal: Gómez, Juan Manuel (author)
Formato: article
Idioma:eng
Publicado em: 2023
Acesso em linha:https://link.springer.com/chapter/10.1007/978-3-031-37129-5_30
https://hdl.handle.net/20.500.14809/6922
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author Gómez, Juan Manuel
author_facet Gómez, Juan Manuel
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Gómez, Juan Manuel
dc.date.none.fl_str_mv 2023
2024-07-28T23:12:35Z
2024-07-28T23:12:35Z
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-37129-5_30
https://hdl.handle.net/20.500.14809/6922
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Volume 14112 LNCS, Pages 367 - 373
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description During the COVID 19 pandemic, the use of innovative and attractive strategies within educational environments has been demonstrated, where teaching is focused on the student, in the development of skills. These strategies conceive learning as a constructive and motivating process. To do this, a topic that generates great interest in the current educational scenario was analyzed: the active methodologies applied within the current situation experienced by the pandemic; which is eminent because through its use it is possible to continue with the teaching/learning process between teacher and student in difficult times such as those currently experienced by society in general. The objective is to know the experiences of teachers in the application of PBL and Gamification as strategies of active methodologies in the teaching process. The methodology is qualitative approach. The sample consisted of 15 teachers from the Sierra del Ecuador educational system. The survey technique was applied. In conclusion, it has been confirmed that the application of active methodologies encourages students to learn, in a practical way, useful and concrete knowledge that they will usually find in their daily context and curiosity about learning is rewarded.
eu_rights_str_mv openAccess
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instname_str Universidad Tecnológica Indoamérica
language eng
network_acronym_str UTI
network_name_str Repositorio Universidad Tecnológica Indoamérica
oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/6922
publishDate 2023
publisher.none.fl_str_mv Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Volume 14112 LNCS, Pages 367 - 373
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
repository_id_str 0
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
spelling Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in EcuadorGómez, Juan ManuelDuring the COVID 19 pandemic, the use of innovative and attractive strategies within educational environments has been demonstrated, where teaching is focused on the student, in the development of skills. These strategies conceive learning as a constructive and motivating process. To do this, a topic that generates great interest in the current educational scenario was analyzed: the active methodologies applied within the current situation experienced by the pandemic; which is eminent because through its use it is possible to continue with the teaching/learning process between teacher and student in difficult times such as those currently experienced by society in general. The objective is to know the experiences of teachers in the application of PBL and Gamification as strategies of active methodologies in the teaching process. The methodology is qualitative approach. The sample consisted of 15 teachers from the Sierra del Ecuador educational system. The survey technique was applied. In conclusion, it has been confirmed that the application of active methodologies encourages students to learn, in a practical way, useful and concrete knowledge that they will usually find in their daily context and curiosity about learning is rewarded.Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Volume 14112 LNCS, Pages 367 - 3732024-07-28T23:12:35Z2024-07-28T23:12:35Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-37129-5_30https://hdl.handle.net/20.500.14809/6922enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2024-11-07T14:48:07Zoai:repositorio.uti.edu.ec:20.500.14809/6922Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02024-11-07T14:48:07Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
Gómez, Juan Manuel
status_str publishedVersion
title Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
title_full Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
title_fullStr Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
title_full_unstemmed Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
title_short Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
title_sort Experience of Using PBL and Gamification as an Active Methodology in Time of Pandemic in Ecuador
url https://link.springer.com/chapter/10.1007/978-3-031-37129-5_30
https://hdl.handle.net/20.500.14809/6922