Gamification in the process of cognitive stimulation in children with Down syndrome

This research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of t...

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Hovedforfatter: Navas-Alarcón, Eduardo (author)
Andre forfattere: Caizachana, Alex (author), López, Irene (author)
Format: article
Sprog:eng
Udgivet: 2023
Online adgang:https://www.jisem-journal.com/article/gamification-in-the-process-of-cognitive-stimulation-in-children-with-down-syndrome-13228
https://hdl.handle.net/20.500.14809/5354
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author Navas-Alarcón, Eduardo
author2 Caizachana, Alex
López, Irene
author2_role author
author
author_facet Navas-Alarcón, Eduardo
Caizachana, Alex
López, Irene
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Navas-Alarcón, Eduardo
Caizachana, Alex
López, Irene
dc.date.none.fl_str_mv 2023-06-12T03:32:30Z
2023-06-12T03:32:30Z
2023
dc.identifier.none.fl_str_mv https://www.jisem-journal.com/article/gamification-in-the-process-of-cognitive-stimulation-in-children-with-down-syndrome-13228
https://hdl.handle.net/20.500.14809/5354
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Journal of Information Systems Engineering and Management. Volume 8, Issue 2
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Gamification in the process of cognitive stimulation in children with Down syndrome
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description This research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of the technological potential of video games in the educational field. Its interface was designed using Adobe Animate software with Action script programming language, designing two-dimensional animated graphics that encourage affective, cognitive and behavioral processes such as animals, their habitat and food; it also incorporates scenarios and sounds of easy grouping to encourage their academic activity in attention, visual retention and cognitive stimulation. The methodology used to design the first prototype was a survey of teachers, psychologists and language specialists of the Foundation for children with special abilities "San Miguel de Salcedo" FUNESAMI, who actively contributed in the development, structure, content and implementation of the application, which was evaluated with the active participation of 14 children with Down syndrome in average age of 6 to 12 years, The application was evaluated with the active participation of 14 children with Down syndrome with an average age of 6 to 12 years, finding remarkable improvements in the attention and retention that the child directs to the game, achieving an interaction that facilitates the teaching-learning process compared to the traditional method, thus contributing to the improvement of the quality of life and development of the child patient, thus complying with what is stated in the Constitution of Ecuador contributing to the good living.
eu_rights_str_mv openAccess
format article
id UTI_604da5e33850c4ff85f733872ca984b3
instacron_str UTI
institution UTI
instname_str Universidad Tecnológica Indoamérica
language eng
network_acronym_str UTI
network_name_str Repositorio Universidad Tecnológica Indoamérica
oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/5354
publishDate 2023
publisher.none.fl_str_mv Journal of Information Systems Engineering and Management. Volume 8, Issue 2
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
repository_id_str 0
rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
spelling Gamification in the process of cognitive stimulation in children with Down syndromeNavas-Alarcón, EduardoCaizachana, AlexLópez, IreneThis research studies the use of new information and communication technologies for the benefit of children with Down syndrome, it is about the design and programming of an application for mobile devices that stimulates playful interactions with the resource of gamification that takes advantage of the technological potential of video games in the educational field. Its interface was designed using Adobe Animate software with Action script programming language, designing two-dimensional animated graphics that encourage affective, cognitive and behavioral processes such as animals, their habitat and food; it also incorporates scenarios and sounds of easy grouping to encourage their academic activity in attention, visual retention and cognitive stimulation. The methodology used to design the first prototype was a survey of teachers, psychologists and language specialists of the Foundation for children with special abilities "San Miguel de Salcedo" FUNESAMI, who actively contributed in the development, structure, content and implementation of the application, which was evaluated with the active participation of 14 children with Down syndrome in average age of 6 to 12 years, The application was evaluated with the active participation of 14 children with Down syndrome with an average age of 6 to 12 years, finding remarkable improvements in the attention and retention that the child directs to the game, achieving an interaction that facilitates the teaching-learning process compared to the traditional method, thus contributing to the improvement of the quality of life and development of the child patient, thus complying with what is stated in the Constitution of Ecuador contributing to the good living.Journal of Information Systems Engineering and Management. Volume 8, Issue 22023-06-12T03:32:30Z2023-06-12T03:32:30Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://www.jisem-journal.com/article/gamification-in-the-process-of-cognitive-stimulation-in-children-with-down-syndrome-13228https://hdl.handle.net/20.500.14809/5354enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-06-12T18:46:44Zoai:repositorio.uti.edu.ec:20.500.14809/5354Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-06-12T18:46:44Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Gamification in the process of cognitive stimulation in children with Down syndrome
Navas-Alarcón, Eduardo
status_str publishedVersion
title Gamification in the process of cognitive stimulation in children with Down syndrome
title_full Gamification in the process of cognitive stimulation in children with Down syndrome
title_fullStr Gamification in the process of cognitive stimulation in children with Down syndrome
title_full_unstemmed Gamification in the process of cognitive stimulation in children with Down syndrome
title_short Gamification in the process of cognitive stimulation in children with Down syndrome
title_sort Gamification in the process of cognitive stimulation in children with Down syndrome
url https://www.jisem-journal.com/article/gamification-in-the-process-of-cognitive-stimulation-in-children-with-down-syndrome-13228
https://hdl.handle.net/20.500.14809/5354