Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status...
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2022
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| Online Zugang: | https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82 https://hdl.handle.net/20.500.14809/4147 |
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| _version_ | 1859049531766734848 |
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| author | Jadán-Guerrero, Janio |
| author2 | Chacón-Castro, Marcos Illescas, Lourdes Chacón, José |
| author2_role | author author author |
| author_facet | Jadán-Guerrero, Janio Chacón-Castro, Marcos Illescas, Lourdes Chacón, José |
| author_role | author |
| collection | Repositorio Universidad Tecnológica Indoamérica |
| dc.creator.none.fl_str_mv | Jadán-Guerrero, Janio Chacón-Castro, Marcos Illescas, Lourdes Chacón, José |
| dc.date.none.fl_str_mv | 2022-12-28T03:34:38Z 2022-12-28T03:34:38Z 2022 |
| dc.identifier.none.fl_str_mv | https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82 https://hdl.handle.net/20.500.14809/4147 |
| dc.language.none.fl_str_mv | spa |
| dc.publisher.none.fl_str_mv | Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022 |
| dc.rights.none.fl_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:Repositorio Universidad Tecnológica Indoamérica instname:Universidad Tecnológica Indoamérica instacron:UTI |
| dc.title.none.fl_str_mv | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
| description | Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact. |
| eu_rights_str_mv | openAccess |
| format | article |
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| instacron_str | UTI |
| institution | UTI |
| instname_str | Universidad Tecnológica Indoamérica |
| language | spa |
| network_acronym_str | UTI |
| network_name_str | Repositorio Universidad Tecnológica Indoamérica |
| oai_identifier_str | oai:repositorio.uti.edu.ec:20.500.14809/4147 |
| publishDate | 2022 |
| publisher.none.fl_str_mv | Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022 |
| reponame_str | Repositorio Universidad Tecnológica Indoamérica |
| repository.mail.fl_str_mv | . |
| repository.name.fl_str_mv | Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica |
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| rights_invalid_str_mv | closedAccess https://creativecommons.org/licenses/by/4.0/ |
| spelling | Building an Escape Room to Raise Awareness of Bullying and CyberbullyingJadán-Guerrero, JanioChacón-Castro, MarcosIllescas, LourdesChacón, JoséAggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact.Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 20222022-12-28T03:34:38Z2022-12-28T03:34:38Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-19679-9_82https://hdl.handle.net/20.500.14809/4147spaclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-17T03:03:40Zoai:repositorio.uti.edu.ec:20.500.14809/4147Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-17T03:03:40Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse |
| spellingShingle | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying Jadán-Guerrero, Janio |
| status_str | publishedVersion |
| title | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| title_full | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| title_fullStr | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| title_full_unstemmed | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| title_short | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| title_sort | Building an Escape Room to Raise Awareness of Bullying and Cyberbullying |
| url | https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82 https://hdl.handle.net/20.500.14809/4147 |