Building an Escape Room to Raise Awareness of Bullying and Cyberbullying

Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status...

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1. Verfasser: Jadán-Guerrero, Janio (author)
Weitere Verfasser: Chacón-Castro, Marcos (author), Illescas, Lourdes (author), Chacón, José (author)
Format: article
Sprache:spa
Veröffentlicht: 2022
Online Zugang:https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82
https://hdl.handle.net/20.500.14809/4147
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author Jadán-Guerrero, Janio
author2 Chacón-Castro, Marcos
Illescas, Lourdes
Chacón, José
author2_role author
author
author
author_facet Jadán-Guerrero, Janio
Chacón-Castro, Marcos
Illescas, Lourdes
Chacón, José
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Jadán-Guerrero, Janio
Chacón-Castro, Marcos
Illescas, Lourdes
Chacón, José
dc.date.none.fl_str_mv 2022-12-28T03:34:38Z
2022-12-28T03:34:38Z
2022
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82
https://hdl.handle.net/20.500.14809/4147
dc.language.none.fl_str_mv spa
dc.publisher.none.fl_str_mv Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022
dc.rights.none.fl_str_mv closedAccess
https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Aggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact.
eu_rights_str_mv openAccess
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publishDate 2022
publisher.none.fl_str_mv Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 2022
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
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spelling Building an Escape Room to Raise Awareness of Bullying and CyberbullyingJadán-Guerrero, JanioChacón-Castro, MarcosIllescas, LourdesChacón, JoséAggressive conflicts are part of the natural social behavior of students in schools, which can lead to bullying when there is a form of discrimination or abuse of power, either because of their characteristics or their way of life (sexual orientation, gender identity, nationality, immigration status, ethnicity, sex, socioeconomic status, health, disability, religious beliefs, pregnancy, among others). In the face-to-face mode, the aggressors could be identified and in some way the conflicts were mediated by teachers or authorities of the institution. However, since education changed to a virtual modality caused by the global coronavirus pandemic, new forms of aggressive behavior have emerged with cyberbullying. In this new scenario teachers, parents and law enforcement should take an active role in raising awareness about bullying and cyberbullying. The main objective of this paper is to describe a proposal based on gamification strategy to prevent and raise awareness of aggressive behaviors among students in a virtual environment. The study focuses on three objectives: a) to study the use of visual methods based on microlearning and the techniques to engage students; b) to identify game scenarios and strategies to design an interactive Escape Room; and c) to evaluate the design and content with three experts in psychology. The results indicate that the Escape Room is a different alternative to understand the problems derived from Bullying and cyberbullying. In the future, we are planning to carry out an intervention with students from Ecuador and Colombia to evaluate the impact.Communications in Computer and Information Science. Volume 1654 CCIS, Pages 646 - 653. 2022. 24th International Conference on Human-Computer Interaction, HCII 2022. Virtual, Online. 26 June 2022 through 1 July 20222022-12-28T03:34:38Z2022-12-28T03:34:38Z2022info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-19679-9_82https://hdl.handle.net/20.500.14809/4147spaclosedAccesshttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-17T03:03:40Zoai:repositorio.uti.edu.ec:20.500.14809/4147Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-17T03:03:40Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
Jadán-Guerrero, Janio
status_str publishedVersion
title Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
title_full Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
title_fullStr Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
title_full_unstemmed Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
title_short Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
title_sort Building an Escape Room to Raise Awareness of Bullying and Cyberbullying
url https://link.springer.com/chapter/10.1007/978-3-031-19679-9_82
https://hdl.handle.net/20.500.14809/4147