Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment

Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the...

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Үндсэн зохиолч: Varela-Aldás, José (author)
Бусад зохиолчид: Buele, Jorge (author), López, Irene (author), Palacios-Navarro, Guillermo (author)
Формат: article
Хэл сонгох:eng
Хэвлэсэн: 2023
Онлайн хандалт:https://www.mdpi.com/1660-4601/20/5/4609
https://hdl.handle.net/20.500.14809/4852
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author Varela-Aldás, José
author2 Buele, Jorge
López, Irene
Palacios-Navarro, Guillermo
author2_role author
author
author
author_facet Varela-Aldás, José
Buele, Jorge
López, Irene
Palacios-Navarro, Guillermo
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Varela-Aldás, José
Buele, Jorge
López, Irene
Palacios-Navarro, Guillermo
dc.date.none.fl_str_mv 2023-03-26T02:51:13Z
2023-03-26T02:51:13Z
2023
dc.identifier.none.fl_str_mv https://www.mdpi.com/1660-4601/20/5/4609
https://hdl.handle.net/20.500.14809/4852
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv International Journal of Environmental Research and Public Health. Open Access. Volume 20, Issue 5
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Few works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the influence of hand tracking in memory assessment with IVR systems. For this, an application based on activities of daily living was developed, where the user must remember the location of the elements. The data collected by the application are the accuracy of the answers and the response time; the participants are 20 healthy subjects who pass the MoCA test with an age range between 18 to 60 years of age; the application was evaluated with classic controllers and with the hand tracking of the Oculus Quest 2. After the experimentation, the participants carried out presence (PQ), usability (UMUX), and satisfaction (USEQ) tests. The results indicate no difference with statistical significance between both experiments; controller experiments have 7.08% higher accuracy and 0.27 ys. faster response time. Contrary to expectations, presence was 1.3% lower for hand tracking, and usability (0.18%) and satisfaction (1.43%) had similar results. The findings indicate no evidence to determine better conditions in the evaluation of memory in this case of IVR with hand tracking.
eu_rights_str_mv openAccess
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publishDate 2023
publisher.none.fl_str_mv International Journal of Environmental Research and Public Health. Open Access. Volume 20, Issue 5
reponame_str Repositorio Universidad Tecnológica Indoamérica
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spelling Influence of Hand Tracking in Immersive Virtual Reality for Memory AssessmentVarela-Aldás, JoséBuele, JorgeLópez, IrenePalacios-Navarro, GuillermoFew works analyze the parameters inherent to immersive virtual reality (IVR) in applications for memory evaluation. Specifically, hand tracking adds to the immersion of the system, placing the user in the first person with full awareness of the position of their hands. Thus, this work addresses the influence of hand tracking in memory assessment with IVR systems. For this, an application based on activities of daily living was developed, where the user must remember the location of the elements. The data collected by the application are the accuracy of the answers and the response time; the participants are 20 healthy subjects who pass the MoCA test with an age range between 18 to 60 years of age; the application was evaluated with classic controllers and with the hand tracking of the Oculus Quest 2. After the experimentation, the participants carried out presence (PQ), usability (UMUX), and satisfaction (USEQ) tests. The results indicate no difference with statistical significance between both experiments; controller experiments have 7.08% higher accuracy and 0.27 ys. faster response time. Contrary to expectations, presence was 1.3% lower for hand tracking, and usability (0.18%) and satisfaction (1.43%) had similar results. The findings indicate no evidence to determine better conditions in the evaluation of memory in this case of IVR with hand tracking.International Journal of Environmental Research and Public Health. Open Access. Volume 20, Issue 52023-03-26T02:51:13Z2023-03-26T02:51:13Z2023info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://www.mdpi.com/1660-4601/20/5/4609https://hdl.handle.net/20.500.14809/4852enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2023-04-18T02:28:15Zoai:repositorio.uti.edu.ec:20.500.14809/4852Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02023-04-18T02:28:15Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
Varela-Aldás, José
status_str publishedVersion
title Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
title_full Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
title_fullStr Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
title_full_unstemmed Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
title_short Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
title_sort Influence of Hand Tracking in Immersive Virtual Reality for Memory Assessment
url https://www.mdpi.com/1660-4601/20/5/4609
https://hdl.handle.net/20.500.14809/4852