Development of an accessible video game to improve the understanding of the test of honey-alonso

When evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alon...

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Autor principal: Salvador-Ullauri, Luis (author)
Altres autors: Acosta-Vargas, Patricia (author), Jadán-Guerrero, Janio (author), Guevara-Maldonado, César (author), Sánchez-Gordón, Sandra (author), Calle-Jiménez, Tania (author), Lara-Alvarez, Patricio (author)
Format: article
Idioma:eng
Publicat: 2020
Accés en línia:https://link.springer.com/chapter/10.1007/978-3-030-20040-4_26
https://hdl.handle.net/20.500.14809/3436
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author Salvador-Ullauri, Luis
author2 Acosta-Vargas, Patricia
Jadán-Guerrero, Janio
Guevara-Maldonado, César
Sánchez-Gordón, Sandra
Calle-Jiménez, Tania
Lara-Alvarez, Patricio
author2_role author
author
author
author
author
author
author_facet Salvador-Ullauri, Luis
Acosta-Vargas, Patricia
Jadán-Guerrero, Janio
Guevara-Maldonado, César
Sánchez-Gordón, Sandra
Calle-Jiménez, Tania
Lara-Alvarez, Patricio
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Salvador-Ullauri, Luis
Acosta-Vargas, Patricia
Jadán-Guerrero, Janio
Guevara-Maldonado, César
Sánchez-Gordón, Sandra
Calle-Jiménez, Tania
Lara-Alvarez, Patricio
dc.date.none.fl_str_mv 2020
2022-06-30T15:36:24Z
2022-06-30T15:36:24Z
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-030-20040-4_26
https://hdl.handle.net/20.500.14809/3436
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Advances in Intelligent Systems and Computing. Volume 959, Pages 289 - 298. AHFE International Conference on Human Factors and Systems Interaction, 2019. Washington D.C. 24 July 2019 through 28 July 2019
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Development of an accessible video game to improve the understanding of the test of honey-alonso
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description When evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alonso test consists of four groups of twenty questions each. Each group of questions allows identifying the level that an individual possesses on each one of the four learning styles. These styles are: active, reflective, theoretical and pragmatic. Answering a questionnaire of eighty questions is not an easy task from an andragogical point of view. This article proposes the creation of an educational video game designed with a script based on the questions of the Honey-Alonso test. The answers selected by the player are taken as a condition to determine the order of the next questions presented to the player. © Springer Nature Switzerland AG 2020.
eu_rights_str_mv openAccess
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publishDate 2020
publisher.none.fl_str_mv Advances in Intelligent Systems and Computing. Volume 959, Pages 289 - 298. AHFE International Conference on Human Factors and Systems Interaction, 2019. Washington D.C. 24 July 2019 through 28 July 2019
reponame_str Repositorio Universidad Tecnológica Indoamérica
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spelling Development of an accessible video game to improve the understanding of the test of honey-alonsoSalvador-Ullauri, LuisAcosta-Vargas, PatriciaJadán-Guerrero, JanioGuevara-Maldonado, CésarSánchez-Gordón, SandraCalle-Jiménez, TaniaLara-Alvarez, PatricioWhen evaluating the learning styles of several individuals using the Honey-Alonso test, some users did not understand the meaning of several of the questions. This may be due to problems of context, tiredness in front of the extension of the test, lack of understanding or disinterest. The Honey-Alonso test consists of four groups of twenty questions each. Each group of questions allows identifying the level that an individual possesses on each one of the four learning styles. These styles are: active, reflective, theoretical and pragmatic. Answering a questionnaire of eighty questions is not an easy task from an andragogical point of view. This article proposes the creation of an educational video game designed with a script based on the questions of the Honey-Alonso test. The answers selected by the player are taken as a condition to determine the order of the next questions presented to the player. © Springer Nature Switzerland AG 2020.Advances in Intelligent Systems and Computing. Volume 959, Pages 289 - 298. AHFE International Conference on Human Factors and Systems Interaction, 2019. Washington D.C. 24 July 2019 through 28 July 20192022-06-30T15:36:24Z2022-06-30T15:36:24Z2020info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-030-20040-4_26https://hdl.handle.net/20.500.14809/3436enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2022-07-09T17:29:47Zoai:repositorio.uti.edu.ec:20.500.14809/3436Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02022-07-09T17:29:47Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Development of an accessible video game to improve the understanding of the test of honey-alonso
Salvador-Ullauri, Luis
status_str publishedVersion
title Development of an accessible video game to improve the understanding of the test of honey-alonso
title_full Development of an accessible video game to improve the understanding of the test of honey-alonso
title_fullStr Development of an accessible video game to improve the understanding of the test of honey-alonso
title_full_unstemmed Development of an accessible video game to improve the understanding of the test of honey-alonso
title_short Development of an accessible video game to improve the understanding of the test of honey-alonso
title_sort Development of an accessible video game to improve the understanding of the test of honey-alonso
url https://link.springer.com/chapter/10.1007/978-3-030-20040-4_26
https://hdl.handle.net/20.500.14809/3436