Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry

The technological boom in which we are immersed has caused the game rules in education to change to adapt to the new educational needs demanded by society. An increasingly digital age, where speed, change and transformation have become its fundamental characteristics. This article describes a pedago...

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Autor principal: Arroyo-Cruz, Lorena (author)
Outros Autores: Chacón-Castro, Marcos (author), Jadán-Guerrero, Janio (author)
Formato: article
Idioma:eng
Publicado em: 2021
Acesso em linha:https://dl.acm.org/doi/10.1145/3486011.3486442
https://hdl.handle.net/20.500.14809/3168
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author Arroyo-Cruz, Lorena
author2 Chacón-Castro, Marcos
Jadán-Guerrero, Janio
author2_role author
author
author_facet Arroyo-Cruz, Lorena
Chacón-Castro, Marcos
Jadán-Guerrero, Janio
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Arroyo-Cruz, Lorena
Chacón-Castro, Marcos
Jadán-Guerrero, Janio
dc.date.none.fl_str_mv 2021
2022-06-19T12:55:37Z
2022-06-19T12:55:37Z
dc.identifier.none.fl_str_mv https://dl.acm.org/doi/10.1145/3486011.3486442
https://hdl.handle.net/20.500.14809/3168
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv ACM International Conference Proceeding Series. Pages 179 – 182. 26 October 2021 9th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2021. Barcelona. 27 October 2021 through 29 October 2021
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description The technological boom in which we are immersed has caused the game rules in education to change to adapt to the new educational needs demanded by society. An increasingly digital age, where speed, change and transformation have become its fundamental characteristics. This article describes a pedagogical strategy that integrates elements, dynamics and games' mechanics in order to increase motivation in learning geometry, making it more active, lasting, meaningful and fun for Primary Education students. This proposal is based on a Breakout called Geo-Colonizing Mars, an immersive game that includes problem solving activities, experimentation, debates, and research related to geometry. The immersion is supported by a narrative that raises awareness about environment caring through videos and interactive material developed with Genially, Kahoot, Edpuzzle and Flippity. To evaluate this proposal, an intervention was carried out with 51 6th year Primary Education students from a public institution in Spain. The results showed a motivational change that led to a proactive attitude towards learning, collaborative work and problem solving
eu_rights_str_mv openAccess
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instname_str Universidad Tecnológica Indoamérica
language eng
network_acronym_str UTI
network_name_str Repositorio Universidad Tecnológica Indoamérica
oai_identifier_str oai:repositorio.uti.edu.ec:20.500.14809/3168
publishDate 2021
publisher.none.fl_str_mv ACM International Conference Proceeding Series. Pages 179 – 182. 26 October 2021 9th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2021. Barcelona. 27 October 2021 through 29 October 2021
reponame_str Repositorio Universidad Tecnológica Indoamérica
repository.mail.fl_str_mv .
repository.name.fl_str_mv Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica
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rights_invalid_str_mv https://creativecommons.org/licenses/by/4.0/
spelling Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach GeometryArroyo-Cruz, LorenaChacón-Castro, MarcosJadán-Guerrero, JanioThe technological boom in which we are immersed has caused the game rules in education to change to adapt to the new educational needs demanded by society. An increasingly digital age, where speed, change and transformation have become its fundamental characteristics. This article describes a pedagogical strategy that integrates elements, dynamics and games' mechanics in order to increase motivation in learning geometry, making it more active, lasting, meaningful and fun for Primary Education students. This proposal is based on a Breakout called Geo-Colonizing Mars, an immersive game that includes problem solving activities, experimentation, debates, and research related to geometry. The immersion is supported by a narrative that raises awareness about environment caring through videos and interactive material developed with Genially, Kahoot, Edpuzzle and Flippity. To evaluate this proposal, an intervention was carried out with 51 6th year Primary Education students from a public institution in Spain. The results showed a motivational change that led to a proactive attitude towards learning, collaborative work and problem solvingACM International Conference Proceeding Series. Pages 179 – 182. 26 October 2021 9th International Conference on Technological Ecosystems for Enhancing Multiculturality, TEEM 2021. Barcelona. 27 October 2021 through 29 October 20212022-06-19T12:55:37Z2022-06-19T12:55:37Z2021info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://dl.acm.org/doi/10.1145/3486011.3486442https://hdl.handle.net/20.500.14809/3168enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2022-06-20T20:07:36Zoai:repositorio.uti.edu.ec:20.500.14809/3168Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02022-06-20T20:07:36Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
Arroyo-Cruz, Lorena
status_str publishedVersion
title Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
title_full Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
title_fullStr Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
title_full_unstemmed Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
title_short Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
title_sort Geo-colonizing Mars: A fun way to raise awareness about environment caring and teach Geometry
url https://dl.acm.org/doi/10.1145/3486011.3486442
https://hdl.handle.net/20.500.14809/3168