Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics

Gamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied po...

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Glavni autor: Núñez-Naranjo, Aracelly (author)
Daljnji autori: Sinailin-Peralta, José (author), Morales-Urrutia, Elizabeth (author)
Format: article
Jezik:eng
Izdano: 2024
Online pristup:https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11
https://hdl.handle.net/20.500.14809/7010
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author Núñez-Naranjo, Aracelly
author2 Sinailin-Peralta, José
Morales-Urrutia, Elizabeth
author2_role author
author
author_facet Núñez-Naranjo, Aracelly
Sinailin-Peralta, José
Morales-Urrutia, Elizabeth
author_role author
collection Repositorio Universidad Tecnológica Indoamérica
dc.creator.none.fl_str_mv Núñez-Naranjo, Aracelly
Sinailin-Peralta, José
Morales-Urrutia, Elizabeth
dc.date.none.fl_str_mv 2024-08-05T14:58:22Z
2024-08-05T14:58:22Z
2024
dc.identifier.none.fl_str_mv https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11
https://hdl.handle.net/20.500.14809/7010
dc.language.none.fl_str_mv eng
dc.publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 773, Pages 106 - 113
dc.rights.none.fl_str_mv https://creativecommons.org/licenses/by/4.0/
info:eu-repo/semantics/openAccess
dc.source.none.fl_str_mv reponame:Repositorio Universidad Tecnológica Indoamérica
instname:Universidad Tecnológica Indoamérica
instacron:UTI
dc.title.none.fl_str_mv Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
dc.type.none.fl_str_mv info:eu-repo/semantics/publishedVersion
info:eu-repo/semantics/article
description Gamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied polynomials. Students of the first year of high school of an educational institution in the city of Quito, the methodology is addressed from a descriptive and correlational level given the exploratory approach that has been carried out, for the development of the proposal the principles of gamification that relate to motivation with learning challenges, we worked with 28 students in scheduled class meetings, a pre-test and a post-test were applied to them, obtaining the following average course results: initial pre-test evaluation 4.93 and post-test -test, a value of 8.61 was obtained, evidencing an increase in the total average, with these data it is concluded that the gamification of activities and assessments if it improves the academic performance of students. © The Author(s), under exclusive license to Springer Nature Switzerland
eu_rights_str_mv openAccess
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publishDate 2024
publisher.none.fl_str_mv Lecture Notes in Networks and Systems. Volume 773, Pages 106 - 113
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spelling Gamification: From Motivation and Challenges to Improving Academic Performance in Learning MathematicsNúñez-Naranjo, AracellySinailin-Peralta, JoséMorales-Urrutia, ElizabethGamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied polynomials. Students of the first year of high school of an educational institution in the city of Quito, the methodology is addressed from a descriptive and correlational level given the exploratory approach that has been carried out, for the development of the proposal the principles of gamification that relate to motivation with learning challenges, we worked with 28 students in scheduled class meetings, a pre-test and a post-test were applied to them, obtaining the following average course results: initial pre-test evaluation 4.93 and post-test -test, a value of 8.61 was obtained, evidencing an increase in the total average, with these data it is concluded that the gamification of activities and assessments if it improves the academic performance of students. © The Author(s), under exclusive license to Springer Nature SwitzerlandLecture Notes in Networks and Systems. Volume 773, Pages 106 - 1132024-08-05T14:58:22Z2024-08-05T14:58:22Z2024info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-44131-8_11https://hdl.handle.net/20.500.14809/7010enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2024-11-07T14:14:29Zoai:repositorio.uti.edu.ec:20.500.14809/7010Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02024-11-07T14:14:29Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse
spellingShingle Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
Núñez-Naranjo, Aracelly
status_str publishedVersion
title Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
title_full Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
title_fullStr Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
title_full_unstemmed Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
title_short Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
title_sort Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
url https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11
https://hdl.handle.net/20.500.14809/7010