Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics
Gamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied po...
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| Format: | article |
| Jezik: | eng |
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2024
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| Online pristup: | https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11 https://hdl.handle.net/20.500.14809/7010 |
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| _version_ | 1863488560781328384 |
|---|---|
| author | Núñez-Naranjo, Aracelly |
| author2 | Sinailin-Peralta, José Morales-Urrutia, Elizabeth |
| author2_role | author author |
| author_facet | Núñez-Naranjo, Aracelly Sinailin-Peralta, José Morales-Urrutia, Elizabeth |
| author_role | author |
| collection | Repositorio Universidad Tecnológica Indoamérica |
| dc.creator.none.fl_str_mv | Núñez-Naranjo, Aracelly Sinailin-Peralta, José Morales-Urrutia, Elizabeth |
| dc.date.none.fl_str_mv | 2024-08-05T14:58:22Z 2024-08-05T14:58:22Z 2024 |
| dc.identifier.none.fl_str_mv | https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11 https://hdl.handle.net/20.500.14809/7010 |
| dc.language.none.fl_str_mv | eng |
| dc.publisher.none.fl_str_mv | Lecture Notes in Networks and Systems. Volume 773, Pages 106 - 113 |
| dc.rights.none.fl_str_mv | https://creativecommons.org/licenses/by/4.0/ info:eu-repo/semantics/openAccess |
| dc.source.none.fl_str_mv | reponame:Repositorio Universidad Tecnológica Indoamérica instname:Universidad Tecnológica Indoamérica instacron:UTI |
| dc.title.none.fl_str_mv | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| dc.type.none.fl_str_mv | info:eu-repo/semantics/publishedVersion info:eu-repo/semantics/article |
| description | Gamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied polynomials. Students of the first year of high school of an educational institution in the city of Quito, the methodology is addressed from a descriptive and correlational level given the exploratory approach that has been carried out, for the development of the proposal the principles of gamification that relate to motivation with learning challenges, we worked with 28 students in scheduled class meetings, a pre-test and a post-test were applied to them, obtaining the following average course results: initial pre-test evaluation 4.93 and post-test -test, a value of 8.61 was obtained, evidencing an increase in the total average, with these data it is concluded that the gamification of activities and assessments if it improves the academic performance of students. © The Author(s), under exclusive license to Springer Nature Switzerland |
| eu_rights_str_mv | openAccess |
| format | article |
| id | UTI_f786825cd66e5fe4038bb96440fa15d6 |
| instacron_str | UTI |
| institution | UTI |
| instname_str | Universidad Tecnológica Indoamérica |
| language | eng |
| network_acronym_str | UTI |
| network_name_str | Repositorio Universidad Tecnológica Indoamérica |
| oai_identifier_str | oai:repositorio.uti.edu.ec:20.500.14809/7010 |
| publishDate | 2024 |
| publisher.none.fl_str_mv | Lecture Notes in Networks and Systems. Volume 773, Pages 106 - 113 |
| reponame_str | Repositorio Universidad Tecnológica Indoamérica |
| repository.mail.fl_str_mv | . |
| repository.name.fl_str_mv | Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoamérica |
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| rights_invalid_str_mv | https://creativecommons.org/licenses/by/4.0/ |
| spelling | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning MathematicsNúñez-Naranjo, AracellySinailin-Peralta, JoséMorales-Urrutia, ElizabethGamification is a didactic strategy that motivates and improves teaching processes, for this reason the present study has been proposed in which a methodological proposal is structured that seeks to improve academic performance using gamification as a strategy for teaching operations with applied polynomials. Students of the first year of high school of an educational institution in the city of Quito, the methodology is addressed from a descriptive and correlational level given the exploratory approach that has been carried out, for the development of the proposal the principles of gamification that relate to motivation with learning challenges, we worked with 28 students in scheduled class meetings, a pre-test and a post-test were applied to them, obtaining the following average course results: initial pre-test evaluation 4.93 and post-test -test, a value of 8.61 was obtained, evidencing an increase in the total average, with these data it is concluded that the gamification of activities and assessments if it improves the academic performance of students. © The Author(s), under exclusive license to Springer Nature SwitzerlandLecture Notes in Networks and Systems. Volume 773, Pages 106 - 1132024-08-05T14:58:22Z2024-08-05T14:58:22Z2024info:eu-repo/semantics/publishedVersioninfo:eu-repo/semantics/articlehttps://link.springer.com/chapter/10.1007/978-3-031-44131-8_11https://hdl.handle.net/20.500.14809/7010enghttps://creativecommons.org/licenses/by/4.0/info:eu-repo/semantics/openAccessreponame:Repositorio Universidad Tecnológica Indoaméricainstname:Universidad Tecnológica Indoaméricainstacron:UTI2024-11-07T14:14:29Zoai:repositorio.uti.edu.ec:20.500.14809/7010Institucionalhttps://repositorio.uti.edu.ec/Institución privadahttps://indoamerica.edu.ec/https://repositorio.uti.edu.ec/oai.Ecuador...opendoar:02024-11-07T14:14:29Repositorio Universidad Tecnológica Indoamérica - Universidad Tecnológica Indoaméricafalse |
| spellingShingle | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics Núñez-Naranjo, Aracelly |
| status_str | publishedVersion |
| title | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| title_full | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| title_fullStr | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| title_full_unstemmed | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| title_short | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| title_sort | Gamification: From Motivation and Challenges to Improving Academic Performance in Learning Mathematics |
| url | https://link.springer.com/chapter/10.1007/978-3-031-44131-8_11 https://hdl.handle.net/20.500.14809/7010 |